The Wheel of Time is a series of high fantasy novels by American author Robert Jordan, with Brandon Sanderson as a co-author for the final three installments. Originally planned as a six-book series with the publication of The Eye of the World in 1990, The Wheel of Time came to span 14 volumes, in addition to a prequel novel and three companion books. Jordan died in 2007 while working on what was planned to be the twelfth and final volume in the series. He prepared extensive notes, which enabled fellow fantasy author Sanderson to complete the final book, which grew into three volumes: The Gathering Storm (2009), Towers of Midnight (2010), and A Memory of Light (2013).
The Wheel of Time | |
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Created by | Robert Jordan |
Original work | The Eye of the World (1990) |
Owner | Tor Books (Macmillan) |
Years | 1990–present |
Print publications | |
Book(s) |
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Novel(s) |
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Short stories |
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Comics |
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Films and television | |
Television series | The Wheel of Time (2021–present) |
Games | |
Traditional | The Wheel of Time Collectible Card Game (1999) |
Role-playing | The Wheel of Time Roleplaying Game (2001) |
Video game(s) | The Wheel of Time (1999) |
Audio | |
Soundtrack(s) | A Soundtrack for the Wheel of Time (1999) |
The series draws on numerous elements of both European and Asian mythology, most notably the cyclical nature of time found in Buddhism and Hinduism; the metaphysical concepts of balance, duality, and a respect for nature found in Taoism; and the dualistic concepts of God and Satan.
The Wheel of Time is notable for its length, detailed imaginary world, magic system, and its large cast of characters. The eighth through fourteenth books each reached number one on the New York Times Best Seller list. After its completion, the series was nominated for a Hugo Award. As of 2021[update], the series has sold over 90 million copies worldwide, making it one of the best-selling epic fantasy series since The Lord of the Rings. Its popularity has spawned comic book adaptations, a collectible card game, a video game, a roleplaying game, and a soundtrack album. A television series adaptation produced by Sony Pictures and Amazon Studios premiered in 2021.
Setting
The One Power and the Aes Sedai
The series is set in the Third Age of a fantasy world in which the pattern of human existence is determined and maintained by the Wheel of Time, a cosmic embodiment of eternal return. The Wheel spins the Pattern of the Ages, manifest in both the physical world and human destiny, using the lives of men and women as its threads, and individuals with the power to influence and change the Pattern are called ta'veren.[1] The Wheel is rotated by a magical force called the One Power. The ability to access and wield the One Power is known as channeling, and only women can do this safely.[2] Artifacts called angreal amplify the One Power, with sa'angreal being the most potent, and ter'angreal limited to specific functions.[3]
A matriarchal order called the Aes Sedai, made up of female channelers, are both respected and feared across the world. Their stated goal is to use their skills to serve and protect humanity, but they are also preparing for the inevitable, prophesized return of a malevolent entity they call the Dark One.[2][4] The leader of the Aes Sedai, known as the Amyrlin Seat, rules from the White Tower in the city of Tar Valon. The order is divided into seven disciplines, or Ajahs: the Blue Ajah are dedicated to the pursuit of justice and inevitably intrigue, possessing extensive spy networks; the Brown Ajah are dedicated to the preservation of knowledge and history; the Gray Ajah are dedicated to mediation and politics; the Green Ajah are warriors trained in battle and strategy; the Red Ajah monitor the use of the One Power by outsiders; the White Ajah are concerned with logic and truth; the Yellow Ajah are mistresses of healing; and a secret eighth faction, the Black Ajah, pose as members of other Ajahs but serve the Dark One. The few men born with the ability to channel ultimately go mad, so the Red Ajah hunt male channelers and "gentle" them, or cut them off permanently from the One Power, ever aware of the danger they represent. With the exception of the Red Ajah, the Aes Sedai each bond magically with a Warder, a male protector. The link bestows the Warder with heightened senses, strength, stamina and resistance to injury.[2][4][5][6]
Geography and cultures
The primary continent depicted in the series consists of three regions: the Westlands, Shara far to the east, and the Aiel Waste in between. Connecting these three areas in the north is the eastern part of the Great Blight, a once-verdant land mass that has been corrupted by the Dark One's influence. It stretches far west across the Aryth Ocean and borders the north of the continent of Seanchan. South of the Westlands is the Sea of Storms, and the small continent known as the Land of the Madmen.[7] The Westlands contain 14 nations, including Andor, Cairhien, Illian, Shienar and Tear,[8][9][10] as well as four major city-states: Falme, Far Madding, Mayene and Tar Valon.[8][11] Other notable cities include Caemlyn, the capital of Andor,[8] and Fal Dara, the northernmost city in Shienar.[10] Two Rivers is a region in Andor which includes the village Emond's Field, home of five of the series' main characters.[7] Shara, which extends much further south than either the Westlands or the Aiel Waste, is separated from the rest of the continent by the Cliffs of the Dawn and the Great Rift. Shara remains mysterious to outsiders, who are only allowed to enter walled-off towns to trade.[7] The world in which the series is set is sometimes called "Randland" by fans, referring to lead character Rand al'Thor.[12]
The Seanchan are a vast and powerful empire whose civilization has developed at a distance from the primary continent of the series. Their culture enslaves female channelers, who they believe are too dangerous to be free. Such channelers, known as damane, are collared with a ter'angreal called an a'dam, which allows women known as sul'dam to harness and control their channeling power. As the Seanchan invade, they use the a'dam to enslave any Aes Sedai they can.[13][14][15][16] Also opposing the Aes Sedai are the Children of the Light, or Whitecloaks, a quasi-religious, militarized order bent on destroying anyone who channels the One Power, believing they are servants of the Shadow.[17][18] In Shara, channelers are known as Ayyad, and isolate themselves in special communities. The females, who secretly control the monarchy, cultivate a bloodline of channelers by using male Ayyad as uneducated breeding stock and executing them by age 21.[19]
The Aiel are a fierce warrior race who live in the Three-fold Land, called the Aiel Waste by outsiders, an inhospitable desert region located between the Westlands and Shara. They are tall, with characteristic pale eyes, and red or blond hair. There are 12 Aiel clans, plus the extinct Jenn Aiel, who built the city of Rhuidean, a repository of Aiel history and culture. The Maidens of the Spear are an all-female warrior society among the Aiel. Female Aiel who can channel the One Power or navigate Tel'aran'rhiod, the World of Dreams, do not join the Aes Sedai, instead becoming known as Wise Ones. The Aiel await a prophesied "Chief of Chiefs", whom they call the Car'a'carn, who will unite and rule all the clans.[7]
The Ogier are a hirsute, wide-featured and immensely tall and strong species of humanoid known for their proficiency in woodwork and masonry. Though physically intimidating, they are peaceful, intelligent and interested in historical and genealogical study. The Ogier also possess a unique ability called treesinging, whereby they stimulate the growth and healing of trees and plants by singing to them.[20] They live in sanctuaries called steddings, in which the One Power is inaccessible. After the Breaking of the World, male channelers who sought sanctuary with the Ogier thanked them by creating the Ways, a series of paths through an alternate dimension that connected Ogier communities. Stone doorways called Waygates, placed outside each stedding, were used to travel long distances quickly. In the millennia that followed, however, the Ways were corrupted by a malevolent force known as the Machin Shin, or Black Wind, which attacks travelers.[7]
The Tinkers, or Tuatha'an, are a nomadic group of people who travel continuously and widely in brightly colored wagons, believing this is the only way to remain safe. They follow the pacifistic Way of the Leaf, which eschews violence. The Tuatha'an's main purpose has evolved to searching for "The Song", lost during the Breaking of the World, which they claim they will know when they find it.[7] The Sea Folk, or Atha'an Miere, are dark-skinned people with complex customs who live on ships and on islands in the Sea of Storms. They only appear on the mainland to trade goods, and Sea Folk porcelain sculptures, delicate and graceful objects of art, are highly prized by mainlanders. Unknown to any but the Atha'an Miere, the fabled porcelain is created by the Amayar, a group of island dwelling people protected by the Sea Folk as a solemn duty since the Breaking of the World. The Amayar adhere to the Water Way, a pacifistic way of life akin to the Way of the Leaf practiced by the Tuatha'an.[7]
The Dark One
Humans seduced by promises of power and immortality to serve the Dark One are known as Darkfriends.[21] The increasing influence of the Dark One has also introduced an array of creatures called Shadowspawn. Trollocs are brutal, humanoid monsters with animal senses who kill with pleasure and eat all meat, including humans. They are led by the Myrddraal, or Fades, terrifying and deadly creatures without eyes who can disappear in shadow but will not cross running water. Appearing human and designed to target channelers, gholam are constructs which possess superhuman strength, are impervious to harm and immune to the One Power, and feed on blood. Grey Men, or the Soulless, are humans who have sacrificed their souls to become drab assassins with the ability to pass completely unnoticed. Draghkar are flying, vampiric creatures that devour the souls of their prey. Darkhounds are otherworldly, doglike beasts the size of small horses, with acidic, poison saliva. They regenerate when wounded or dismembered, and can only be destroyed by balefire, a weapon of the One Power which erases the target from existence, retroactively through time.[22]
The most significant minions of the Shadow are the Forsaken, a group of male and female channelers from the Second Age, or the Age of Legends, who are among the most powerful to have ever lived. Calling themselves "Those Chosen to Rule the World Forever", they pledged their loyalty to the Dark One in exchange for power and immortality. In turn, the Dark One granted them access to the True Power, his exclusive equivalent of the One Power which is not divided by gender, and is more chaotic. Use of the True Power manifests as saa, black flecks moving across the eyes of the channeler, increasing in number in tandem with increased channeling. The more powerful among the Forsaken vie to be raised above the others to the position of nae'blis, the Dark One's second-in-command. The thirteen Forsaken—Aginor, Asmodean, Balthamel, Be'lal, Demandred, Graendal, Ishamael, Lanfear, Mesaana, Moghedien, Rahvin, Sammael and Semirhage—were imprisoned with the Dark One at Shayol Ghul at the end of the Second Age.[23][24] Three thousand years later near the end of the Third Age, the Aes Sedai learn that the prophesied channeler known as the Dragon has been reborn, signaling that a final battle with the Dark One is coming.[2][25] The Seven Seals of the Dark One's prison have weakened, and the Forsaken begin to reenter the world, presenting a new threat and paving the way for their master.[23][24]
Backstory
In the backstory of the series, the Wheel of Time and the universe were forged at the dawn of time by a deity known as the Creator, simultaneously imprisoning its antithesis, the Dark One. The One Power itself is divided into both male (saidin) and female (saidar) halves, and originally both genders could wield it. In the Age of Legends, the Aes Sedai was made up of both men and women who could channel. An Aes Sedai experiment inadvertently drilled what would become known as the Bore into the Dark One's prison, and his influence began to seep out into the world. In response to the threat of his eventual release, the Wheel produced the Dragon, Lews Therin Telamon, a channeler of immense power. Lews eventually rose to command the Aes Sedai and their allies in the struggle against the Dark One's forces. Seven Seals were created, made of an unbreakable substance called cuendillar, to be used as focus points to reseal the Dark One's prison for good. Lews and a host of 99 male channelers managed to imprison the Forsaken with their master, but at the moment of victory, the Dark One was able to taint saidin, driving male channelers insane. Lews killed his friends and family, and then himself. Other male channelers devastated the world with earthquakes and tidal waves, an event called the Breaking of the World, before destroying themselves. The female Aes Sedai guided humanity out of this dark time, living in the shadow of a prophecy that the Dark One would break free from his prison and the Dragon would be reborn to fight him once more. And though the Dragon Reborn is humanity's only hope against the Dark One, he would break the world a second time in the process.[2][4][26]
Plot
In The Eye of the World (1990), the arrival of a mysterious noblewoman to the remote village of Emond's Field in the Two Rivers precedes an attack on the town by a force of humanoid monsters called Trollocs. The woman reveals herself to be Moiraine Damodred, one of the Aes Sedai, and warns that the servants of the Dark One are seeking one of three young men from the village: Rand al'Thor, Perrin Aybara and Matrim Cauthon. They leave with Moiraine and her companion, the Warder Lan Mandragoran, and are joined by Egwene al'Vere, in whom Moiraine sees a potential Aes Sedai; the gleeman Thom Merrilin; and later the Wisdom Nynaeve al'Meara, a healer who learns she can also channel the One Power. They are pursued by increasing numbers of Trollocs, led by deadly, eyeless Fades, and are separated fleeing the cursed, abandoned city of Shadar Logoth. At the Eye of the World, a sacred pool of untainted saidin, Rand's defeat of the Forsaken Aginor and Ba'alzamon convinces Moiraine that he is the prophesied Dragon Reborn.[26]
From then, the story expands and protagonist Rand, as well as the other characters, are frequently split into different groups, pursuing different missions or agendas aimed at furthering the cause of the Dragon Reborn, sometimes thousands of miles apart. Broadly speaking, the original group of characters from the Two Rivers make new allies, gain experience, and become figures of some influence and authority. As they struggle to unite the western kingdoms against the Dark One's forces, their task is complicated by rulers of the nations who refuse to give up their authority and by factions such as the Children of the Light, who do not believe in the prophecies, and the Seanchan, the people of a long-lost colony of Artur Hawkwing's empire across the western ocean who have returned, believing it is their destiny to conquer the world. The Aes Sedai also become divided between those who believe the Dragon Reborn should be strictly controlled and those who believe he must lead them into battle as he did in the earlier war. As the story expands, new characters representing different factions are introduced; although this expansion of the narrative allows the sheer scale of the growing struggle to be effectively depicted, it has been criticized for slowing the pace of the novels and sometimes reducing the appearances of the original or main cast to extended cameos.
By the sixth novel, Lord of Chaos (1994), it has become clear that the Last Battle, triggered when the Dark One is able to exert its influence directly on the world once more, is imminent, as only three Seals (keys to the Dark One's prison) are intact. Once the remaining Seals break, the Dark One will be free to touch the world. The Last Battle, Tarmon Gai'don, is depicted in the fourteenth and final novel in the series, A Memory of Light (2013).
Novels
No. | Title | Author(s) | Release date | Pages (1st edition) | Word count | Audio length | ISBN |
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1 | The Eye of the World | Robert Jordan | 15 January 1990 | 688[27] | 310,874[28] | 29h 57m[29] | 978-0-312-85009-8 |
2 | The Great Hunt | Robert Jordan | 15 November 1990 | 624[30] | 258,203[31] | 26h 34m[32] | 978-0-312-85140-8 |
3 | The Dragon Reborn | Robert Jordan | 15 October 1991 | 624[33] | 242,016[34] | 24h 48m[35] | 978-0-312-85248-1 |
4 | The Shadow Rising | Robert Jordan | 15 September 1992 | 704[36] | 341,730[37] | 41h 13m[38] | 978-0-312-85431-7 |
5 | The Fires of Heaven | Robert Jordan | 15 October 1993 | 704[39] | 342,005[40] | 36h 27m[41] | 978-0-312-85427-0 |
6 | Lord of Chaos | Robert Jordan | 15 October 1994 | 720[42] | 391,159[43] | 41h 32m[44] | 978-0-312-85428-7 |
7 | A Crown of Swords | Robert Jordan | 15 May 1996 | 720[45] | 285,958[46] | 30h 24m[47] | 978-0-312-85767-7 |
8 | The Path of Daggers | Robert Jordan | 20 October 1998 | 528[48] | 222,185[49] | 23h 25m[50] | 978-0-312-85769-1 |
9 | Winter's Heart | Robert Jordan | 7 November 2000 | 625[51] | 238,423[52] | 24h 12m[53] | 978-0-312-86425-5 |
10 | Crossroads of Twilight | Robert Jordan | 7 January 2003 | 624[54] | 264,200[55] | 26h 04m[56] | 978-0-312-86459-0 |
Prequel | New Spring | Robert Jordan | 6 January 2004 | 336[57] | 121,816[58] | 12h 38m[59] | 978-0-7653-0629-6 |
11 | Knife of Dreams | Robert Jordan | 11 October 2005 | 783[60] | 313,674[61] | 32h 19m[62] | 978-0-312-87307-3 |
12 | The Gathering Storm | Robert Jordan and Brandon Sanderson | 27 October 2009 | 784[63] | 294,492[64] | 32h 58m[65] | 978-0-7653-0230-4 |
13 | Towers of Midnight | Robert Jordan and Brandon Sanderson | 2 November 2010 | 861[66] | 325,636[67] | 38h 23m[68] | 978-0-7653-2594-5 |
14 | A Memory of Light | Robert Jordan and Brandon Sanderson | 8 January 2013 | 912[69] | 352,686[70] | 41h 47m[71] | 978-0-7653-2595-2 |
In 2002, The Eye of the World was repackaged as two volumes with new illustrations for younger readers: From the Two Rivers,[72] including an extra chapter (Ravens) before the existing prologue; and To the Blight[73] with an expanded glossary. In 2004, the same was done with The Great Hunt, with the two parts being The Hunt Begins[74] and New Threads in the Pattern.[75]
Development
Writing and conception
Jordan started writing The Eye of the World in 1984 and did not finish it until late 1988 or early 1989, with characters and storylines changing considerably during the writing process. One early version of the story centered on an older man who discovered relatively late in life that he was the 'chosen one' who had to save the world. However, Jordan deliberately decided to move closer to the tone and style of J. R. R. Tolkien's The Fellowship of the Ring and made the characters younger and less experienced.[76] Once this decision had been made, writing proceeded much more easily and Jordan completed the second volume, The Great Hunt, at roughly the same time the first book was published.[77]
Jordan wrote full-time at breakneck speed for the next several years until he completed the seventh volume, A Crown of Swords, at which point he slowed down, delivering a book every two years. Fans objected when he took some time off to expand a short story into a prequel novel called New Spring, so he decided to shelve his plans for additional prequels in favor of finishing off the last two volumes in the series. He rejected criticisms of the later volumes of the series slowing down in pace in order to concentrate on minor secondary characters at the expense of the main characters from the opening volumes but acknowledged that his structure for the tenth volume, Crossroads of Twilight (where he showed a major scene from the prior book, Winter's Heart, from the perspective of the main characters that were not involved in the scene), had not worked out as he had planned.[citation needed] Knife of Dreams, the eleventh volume, had a much more positive reception from critics and fans alike and Jordan announced the twelfth volume, which he had previously announced would have the working title A Memory of Light, would conclude the series. According to Forbes, Jordan had intended for it to be the final book "even if it reaches 2,000 pages."[78]
Jordan's death, and completion by Sanderson
Jordan was diagnosed with the terminal heart disease primary amyloidosis with cardiomyopathy in December 2005,[79] and while he intended to finish at least A Memory of Light even if the "worse comes to worst,"[80] he made preparations in case he was not able to complete the book: "I'm getting out notes, so if the worst actually happens, someone could finish A Memory of Light and have it end the way I want it to end."[78]
With Jordan's death on 16 September 2007, the conclusion of the series was in question. On 7 December of that year, the publisher Tor Books announced that fantasy author Brandon Sanderson was to finish A Memory of Light.[81] Sanderson, a longtime fan of the series,[82] was chosen by Jordan's widow Harriet McDougal partly because she liked Sanderson's novels and partly because of a eulogy he had written for Jordan.[83][84] Jordan had prepared extensive notes, which enabled Sanderson to complete the final book.[85]
On 30 March 2009, Tor Books announced that A Memory of Light would be split into three volumes, with Brandon Sanderson citing timing and continuity reasons. By his estimate in early 2009, the book would have taken several years to write and would have reached 800,000 words. McDougal doubted that Jordan could have concluded it in a single volume.[86][87][88] The three volumes were published from 2009 to 2013, as The Gathering Storm, Towers of Midnight, and A Memory of Light, with the last book using Jordan's title.[89]
After A Memory of Light
Prior to his death, Jordan had often discussed adding an additional two prequels and an 'outrigger' sequel trilogy. In a Q&A following the release of A Memory of Light, Sanderson ruled out the completion of these works; Jordan had left very little in the way of notes for these additional novels – only two sentences in the case of the sequel trilogy.[90] Sanderson addressed the subject again in a 2023 blog post, and stated that writing additional Wheel of Time works would have gone against the wishes of Robert Jordan.[91]
Two cut portions of A Memory of Light were released as short stories in the years following the release of the main book. These were published in Unfettered anthologies, part of a charitable endeavour to support authors and artists with medical debt.[92] River of Souls, a canonical segment removed from the published book due to pacing, was released in the first volume in 2013. A Fire in the Ways, a non-canon alternate sequence of events around the climax of the final book, was included in the third volume in 2019. A glossary to the series, The Wheel of Time Companion was released in 2015.
Themes and influences
The Wheel of Time is a novel from the modern fantasy genre, specifically high fantasy. The book is set in a world that is simultaneously the distant past and distant future of the real world, as a result of time being cyclical rather than linear. The opening of the first book establishes the concept:
- The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose...
Jordan acknowledged the influence of J. R. R. Tolkien, including deliberately modelling the setting of the first chapters on the Shire in The Lord of the Rings.[93][94] Concepts drawn from monotheistic religions include the duality between good and evil and between "Creator" (Light) and Shai'tan, "The Dark One" (Shaitan is an Arabic word that, in Islamic contexts, is used as a name for the Devil or Satan). Other influences include Arthurian legends, Norse mythology and Irish mythology, as well as real life history.[95][96] In addition, Jordan also drew influences from Eastern mythology, which was rare for a Western fantasy series.[97] The concept of a wheel of time was drawn from Hinduism.[98] Versions of the concept include the Yuga cycle in Hinduism and Kalachakra in Buddhism. The series was also influenced by the concepts of reincarnation and balance, and the symbol of the Aes Sedai resembles the yin and yang. The series also draws inspiration from Leo Tolstoy's War and Peace.[99]
Fate is an important theme to the series. The series explores in great detail the implications of a common fantasy premise, in which an ordinary boy on the verge of adulthood discovers he is fated to lead a major struggle.[100] It also deals with the divide between fate and free will. Some major characters are ta'veren, who have exceptional abilities to influence the course of history in a tumultuous period, but even they can only go so far as permitted by "The Pattern" that is being set by the Wheel of Time.
The series also featured alternative portrayals of the role of gender in society. The nature of magic in its world means that only women can safely use it. This disparity influences the power dynamics at multiple levels of its societies, including familial, communal and political levels; many of its societies are ruled by women.[101]
Derivative works
Short stories
Jordan wrote two short stories within the franchise in the late 1990s. The first, "The Strike at Shayol Ghul", predates the main series by several thousand years. It was made available on the Internet and was later published in The World of Robert Jordan's The Wheel of Time.[102] Jordan also wrote a short story entitled "New Spring", for the 1998 anthology Legends edited by Robert Silverberg. Jordan later expanded this into the stand-alone novel New Spring that was published in January 2004.
During Brandon Sanderson's work on A Memory of Light, two sections of the book were cut and later published as short stories in anthologies. The first, "River of Souls", was published in Unfettered: Tales by Masters of Fantasy (2013).[103] The second, "A Fire Within the Ways" was published in Unfettered III in 2019. Unlike "River of Souls", "A Fire Within the Ways" is not considered canon.[104]
Companion books
Tor Books published a companion book to the series, entitled The World of Robert Jordan's The Wheel of Time, in November 1997, which contains much hitherto unrevealed background information about the series including the first maps of the entire world and the Seanchan home continent. Jordan co-authored the book with Teresa Patterson. Jordan ruled the book broadly canonical but stated that it was written from the perspective of an historian within The Wheel of Time universe and was prone to errors of bias and guesswork.[105]
On 3 November 2015, The Wheel of Time Companion: The People, Places, and History of the Bestselling Series was released in hardback format, written by Harriet McDougal, Alan Romanczuk, and Maria Simons from Tor Books. Alan Romanczuk and Maria Simons were Robert Jordan's editorial assistants. The book is an encapsulating glossary of the entire series. The authors began compiling material for the volume as early as 2005, and the final book was released after the series' conclusion.[106][107]
Origins of The Wheel of Time by Michael Livingston was released on 8 November 2022.[108]
Comic books
In 2004, Jordan sold the film, television, video game, and comic rights to the series to production company Red Eagle Entertainment.[109] Dabel Brothers began adapting the series in comic book form, starting with the prequel New Spring in July 2005.[110] The series initially ran on a monthly schedule, but then went on a three-year hiatus after the fifth issue. Red Eagle cited delays and changes to the creative team on the DB Pro end.[111] The final three issues were ultimately completed and published in 2009–10.[112] In 2009 Dabel moved on to their adaptation of the first book of the series proper, The Eye of the World. On 17 March 2009, they showcased ten pages of art from the prelude to the series "The Wheel of Time: Eye of the World #0 – Dragonmount" on their website.[113] Dynamite Entertainment published 35 issues of Robert Jordan's The Wheel of Time: The Eye of the World comic book series, which concluded in March 2013.[114]
When asked in a 2013 interview about whether the comics would continue their run, Harriet McDougal replied "Well, eventually, [we'll] do the whole thing, unless it stops selling in a dreadful way. In other words, I don't really know."[115] The 43 New Spring and Eye of the World comics were later collected together and released as a series of six graphic novels, the last of which was released in February 2015.[116]
Dynamite began publishing the comic adaptation Robert Jordan's The Wheel of Time: The Great Hunt in November 2023.[117]
Games
There is a Wheel of Time MUD, identified as such or by the initialism WoTMUD, which is based on a world like that of the Wheel of Time but set in a time frame around 30 world years prior. It has been in operation almost continuously since 1993. Notably, the WoTMUD had gained written permission from the author to use his creation including all but major characters.[118]
A computer game named The Wheel of Time was released in 1999. Over the course of the game, Aes Sedai must track down a robber following an assault on the White Tower, and prevent the Dark One from being released prematurely. She eventually learns of and executes a long-forgotten ritual at Shayol Ghul to ensure the Dark Lord remains sealed within the prison. While Jordan was consulted in the creation of the game, he did not write the storyline himself.
Starting in 1999, Precedence Entertainment released three sets of The Wheel of Time Collectible Card Game.[119]
The Wheel of Time Roleplaying Game was released in 2001 from Wizards of the Coast using the d20 rules developed for the third edition of the Dungeons & Dragons game. The game had a single adventure module published in 2002, Prophecies of the Dragon. Shortly after the release of the adventure book Wizards of the Coast announced they would not be releasing any further products for the game. Robert Jordan cited some problems with the roleplaying game, such as storyline details in the adventure module that contradicted the books.[citation needed]
In early 2009 EA Games announced that they had bought the rights for a MMORPG, with the plan to publish it through the EA Partners-Program. The following year Obsidian Entertainment announced that they would be working on the project, for a PlayStation 3, Xbox 360, and PC release.[120][121] However, the project was seemingly dropped around 2014.[122]
Television and film
Early attempts
In a 2000 chat on CNN.com, Robert Jordan mentioned that NBC had purchased an option to do a miniseries of The Eye of the World.[123] But he expressed doubts that the series would be made stating "key people involved in getting that contract together have left NBC."[124] The series was optioned by Universal Pictures in 2008 for film adaptations, with plans to adapt The Eye of the World as the first film.[125] Neither project ultimately emerged.
In February 2015, Red Eagle Entertainment paid air time to cable network FXX to air Winter Dragon, a low-budget 22-minute pilot for a potential The Wheel of Time series that allowed Red Eagle to hold on to the rights to the series.[126] The pilot, based on the prologue to The Eye of the World,[127] starred Max Ryan as Lews Therin Thelamon and Billy Zane as Ishamael and aired after midnight with no announcements or publicity. Harriet McDougal initially stated she was unaware of the show ahead of time, and that the film rights to The Wheel of Time were set to revert to the Bandersnatch Group, her company, a few days later on 11 February 2015.[128] Her comments triggered a slander lawsuit with Red Eagle, which was ultimately dismissed during settlement talks that July.[129][130] In an interview with io9, Red Eagle Entertainment's CEO Rick Selvage stated "it was more of an [issue of] getting it on the air." A spokesman for FXX stated that the channel was paid to air the show, but Selvage hinted that it was indeed produced with a future series in mind. "We think there's huge demand for the television series internationally, and we're looking forward to producing it and getting it out in the marketplace."[131] On 29 April 2016, Harriet McDougal confirmed that the legal issues had been resolved and that a television series was in development.[132]
Amazon Prime Video series
A new adaptation of the series was announced on 20 April 2017, produced by Sony Pictures Television in association with Red Eagle Entertainment and Radar Pictures, with Rafe Judkins as showrunner and executive producer.[133] In February 2018, Amazon Studios announced a deal with Sony Pictures Television to co-develop the series for distribution on its streaming service Amazon Prime Video.[134][135] The series was formally greenlit in October 2018.[136][137][138] Principal photography for the first season began on 16 September 2019,[139] was halted in March 2020 due to the COVID-19 pandemic,[140] but had resumed by April 2021[141] and concluded in May 2021.[142] On 20 May 2021, Amazon renewed the series for a second season ahead of the series premiere.[143] The Wheel of Time premiered on 19 November 2021.[144][145] Filming for the second season began on 19 July 2021,[146] and concluded in February 2022.[147][148] On 21 July 2022, ahead of the second-season premiere, Amazon renewed the series for a third season.[149] The second season premiered on 1 September 2023,[150] and combined elements from both The Great Hunt (1990) and The Dragon Reborn (1991), the second and third books in the series.[151] The third season will cover the fourth and fifth books, The Shadow Rising (1992) and The Fires of Heaven (1993).[151]
Reception
The eighth through fourteenth novels in the series each reached number one on the New York Times Best Seller list. After its completion, the series was nominated for a Hugo Award.[152] As of 2021[update], the series has sold over 90 million copies worldwide, making it one of the best-selling epic fantasy series since The Lord of the Rings.[153][154]
Fan culture
Many fans of The Wheel of Time attend Dragon Con, which had an exclusive Wheel of Time content track from 2001 through 2012.[155][156] The Wheel of Time now has its own annual convention, JordanCon, which has been held annually in Atlanta, Georgia, since 2009. The 2020 convention was cancelled due to the COVID-19 pandemic.[157] Instead, it took place over the Internet, some aspects being held through the use of the Zoom platform. The 2023 convention in April was the 15th anniversary of the founding of JordanCon.
A new convention titled WoTCon took place from 8–10 July 2022, in Dublin, OH. This convention was created to be dedicated to the world of The Wheel of Time in all media aspects: novels, social media, and the television series.[158] The second convention took place 14–16 July 2023.[159]
References
External links
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