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Japanese video game designer and writer (born 1954) From Wikipedia, the free encyclopedia
Yuji Horii (堀井 雄二, Horii Yūji, born January 6, 1954) is a Japanese author, video game designer, writer and director best known as the creator of the Dragon Quest franchise,[1] supervising and writing the scenario for Chrono Trigger, and The Portopia Serial Murder Case, released in 1983 as one of the first visual novel adventure games.[2][3]
Yuji Horii | |
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堀井 雄二 | |
![]() Horii in 2011 | |
Born | Sumoto, Hyōgo, Japan | January 6, 1954
Alma mater | Waseda University |
Occupations |
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Years active | 1982–present |
Employer | Armor Project |
Notable work |
Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix,[4] a contract established with Enix before the company merged with Square, and is also one of the companies who co-own the Dragon Quest franchise alongside Square Enix.
Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988.[5]
He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer.[6]
Horii then created The Portopia Serial Murder Case by himself,[7] a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2][3] It is the first part of the Yuji Horii Mysteries trilogy, along with its successors The Hokkaido Serial Murder Case: The Okhotsk Disapperance (1984) and Karuizawa Yūkai Annai (1985).
After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia,[8] as well as Wizardry[8] and Ultima.[1]
He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[9] influenced by his work on Portopia.[8]
His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.
He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.
Horii received an award at the 2009 Computer Entertainment Supplier's Association developers conference and a lifetime achievement award at the 2022 Game Developers Conference for his work on Dragon Quest and Chrono Trigger.[10][11]
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