War in Middle Earth
1988 video game / From Wikipedia, the free encyclopedia
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War in Middle Earth is a real-time strategy game released for the ZX Spectrum, MSX, Commodore 64, Amstrad CPC, MS-DOS, Amiga, Apple IIGS, and Atari ST in 1988 by Virgin Mastertronic on the Melbourne House label.[4]
War in Middle Earth | |
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![]() Box art | |
Developer(s) | Synergistic Software |
Publisher(s) | Melbourne House |
Designer(s) | Mike Singleton[1] Alan Clark Robert Clardy[2] |
Engine | World Builders |
Platform(s) | MS-DOS, Commodore 64, ZX Spectrum, Amstrad CPC, MSX, Amiga, Atari ST, Apple IIGS |
Release | |
Genre(s) | Real-time strategy[3] |
Mode(s) | Single-player |
![Thumb image](http://upload.wikimedia.org/wikipedia/en/thumb/7/7e/Warinmiddleearth.gif/220px-Warinmiddleearth.gif)
The game combines both large scale army unit level and small scale character level. All the action happens simultaneously in game world and places could be seen from the map or at the ground level. Individual characters can also be seen in larger battles (in which they either survive or die). If the battle is less than 100 units, approximately, it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters can acquire objects and talk with non-player characters (such as Radagast or Tom Bombadil).