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In my experience, finding reliable sources is the single most challenging aspect of writing a video game-related article. Several factors have created this problem. First, the mass interest in video games coincided with the early years of the Internet, and so important video game coverage was put online—only to be scattered by decades of website redesigns and closures. Second, video games' long-standing reputation as a niche pastime has meant that, until recently, little effort has been made to preserve historical materials related to the medium. Third, very few historians have cared to study and document video games. In short, you probably won't be able to read up on Lufia & the Fortress of Doom at your local library.
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This puts WikiProject Video games in a position very different from that of, for example, WikiProject Military history. If you plan to write a video game-related article, you won't be able to rely on archivists and historians to dig up and parse reliable sources for you. Nine times out of ten, you'll have to do it yourself. And that involves learning how to use the Internet for more than superficial research. Boatloads of online and print sources are out there—if you know how to find them. This essay will give you, in less than half an hour, what it took me over five years to learn about sourcing video game articles.
You should start by asking yourself a series of questions. Are you trying to find material for a game or a company—or a concept like emergent gameplay? Is your subject old or recent? Do you need a contemporaneous or a retrospective source? Should it cover cultural impact or the inner workings of a company? Without specifics, you'll have no efficient method for locating your source, and you'll be reduced to aimless Googling.
Let's take an example. Suppose that I want to update the article on Escape from Monkey Island. I start by looking for contemporaneous sources to fill out the Development section. The game was released in 2000, and I know that GameSpot and IGN covered games then. A quick search of those sites nets me several news stories and previews—but I need more. IGN links to a dead fansite dedicated to Escape from Monkey Island (the URL is unfortunately misspelled), and I use the Wayback Machine to retrieve it. This gives me numerous interviews with the team, and a hub for all news related to the game—including links to other long-dead sites, which I couldn't have found otherwise. I expand the Development section by looking up issues of print magazines, such as Computer Gaming World, from 1999 and 2000. As for reviews, I know that Metacritic existed in 2000, so I check its entry for Escape from Monkey Island and Wayback any reviews that have gone dead.
Simply put, if you know what you need, you can locate the proper research tools by a process of elimination. If I'm working on an article about a 1995 video game, I don't look for contemporaneous material on IGN and GameSpot; I pick up an issue of Next Generation or Electronic Gaming Monthly. If I'm trying to develop the article for a German game like Anno 1602, my best bet isn't English sources, but German-language publications like PC Games and Der Spiegel. Similarly, while official sites can help me locate contemporaneous coverage of a game, I'll need more creative solutions for topics that pre-date the World Wide Web. (That said, I might be able to find magazine scans related to a pre-WWW game on a retrospective fansite.) Determine what you're looking for first, and the means for finding it become clearer. Which brings us to the next topic.
Once you've identified the type of source you need, it's time to find a research tool. What follows is a list of the research tools I've found and/or used in my time on Wikipedia, along with advice on how to locate your own.
The largest-scale online research tool for video games, and the best place to begin your hunt, is WikiProject Video games' own reference library. Type your subject into its search box and hope for the best.
If your search doesn't return anything, don't despair. The next step is to manually check the magazine listings for issues around the date you need. For example, if you're looking for the Electronic Gaming Monthly review for Dino Crisis, you can expect it in an issue near that game's North American release date. Drop a polite request for the review, along with information about which issue might contain it, on the magazine owner's talk page. And don't forget to browse the reference library's list of books and strategy guides for material related to the game.
Before you ask anyone for a scan, though, check the online print archive (OPA). Magazines like Electronic Gaming Monthly, Computer Gaming World and PC Gamer often posted their print material online, only to take it down later. That problem is solved by the Wayback Machine. The OPA is a collection of Wayback links to the reviews and site indexes of print magazines. From there, you can find a direct link to the Electronic Gaming Monthly review of Dino Crisis for the Dreamcast. However, let's say you want GamePro's Dino Crisis review, which isn't in the magazine listings or linked directly from the OPA. Go to the GamePro index in the OPA, click on the 1996–2006 review archive, and browse until you find the link you need.
Two side notes. While the OPA is primarily for reviews, many of its indexes (such as Computer Games Magazine's article archive) are also great for digging up previews, news stories and other non-review material. And, if you're looking for a computer game review from between 1980 and 1995, don't forget to check BOZ's amazing Dragon archive, which isn't included in the reference library search engine.
A final and more recent feature of WikiProject Video games' reference library is the ever-growing sales charts subsection. Here you'll find weekly, monthly and annual sales rankings for video games across multiple decades and countries—crucial information when it comes to covering a game's commercial performance. I maintain this page and periodically expand it from my own charts sandbox, where I gather sales rankings in a less organized way and prepare them for public use at WP:VG/SC.
If WikiProject Video games' reference library doesn't have the magazine(s) you need, you aren't out of options. You simply need to expand your search off-site. Here are some of the top webpages dedicated to preserving old magazines:
These are the best research tools I've found online that are not A) dedicated to scanning print magazines or B) listed in the OPA:
The resources listed above are general: they cover a broad range of topics at varying levels of depth. But, if you're lucky, you can find even better and deeper tools for specific topics. Never underestimate the power of an official or unofficial site, fan forum or personal blog to collect information on a given subject. For example, fansite The International House of Mojo is the best subject-specific research tool for LucasArts adventure games, and the same could be said about SonicRetro for Sonic the Hedgehog games. Blogger "Pix" runs a site dedicated to Origin Systems games, where he often posts magazine scans related to those titles. Sierra Gamers is rife with old magazine scans that cover Sierra Entertainment games. Hallfiry's Blizzard fan page contains a hoard of print material, while Quaddicted collates key articles about id Software's hit. Check HL Inside's behemoth scan collection for material on everything Valve and Half-Life. And the archived official site of a company like Ion Storm is an unending treasure trove of information.
It's usually not too difficult to find tools like these. Try a few Google searches likely to bring up what you need (e.g. "origin systems magazine scans", "lucasarts fansite") and go from there. With official or fan sites that have gone offline, things are more difficult. Google only brings up results for currently-live material, so you'll have to do detective work with the Wayback Machine to find the original sites. Look for dead URLs on fan forums or on news sites like IGN—places like that typically link to official sites whenever they're created, and to fan sites whenever they do something noteworthy.
You've tried all of the above, but you still don't have enough material. Worse, tools like fansites and Google Books have turned up mentions of key sources—but you can't access them. I've been there. Here are some of the desperate measures.
Drop a random request at Wikipedia talk:WikiProject Video games. Cold-post on a fan forum asking for help. Ask (or even email) a Wikipedian who once cited the source you need. For example, I managed to obtain the online help file for British Open Championship Golf only after a protracted begging session on a Looking Glass Studios fan site; and I got the Computer Gaming World review of System Shock by contacting a kind stranger on Wikipedia, who'd cited that relevant issue of CGW on an unconnected subject years before.
Many a sourcing crisis can be solved by buying the material you need. For example, I was forced to do this when I discovered that Flight Unlimited's manual and strategy guide, which weren't available online, contain swaths of critical information about the game's development. I've also grabbed issues of PC Gamer US, and Richard Rouse III's book Game Design: Theory and Practice, to access Looking Glass coverage. Check for listings of the source(s) you need on eBay and Amazon.com, or even, as a last resort, Craigslist.
Most people don't venture past page five of a Google search. When things are really dire, I've found myself past page 30, 40 or 50. Mindless Googling is, in general, hugely inefficient; but it can be the only option. I used it to cite the Reception section of Robbing the Cradle, in one of many examples.
Sometimes, a key source simply isn't available. An old magazine isn't online and isn't up for purchase. An important webpage hasn't been archived in the Wayback Machine and isn't accessible via mirror. What do you do? Use the other sources you've found to write the best article you can, and hope that the lost source comes to light in the future. Game archivism is rapidly getting better, and things have improved so much in my lifetime that the 2000s feel like the Stone Age for this stuff. There's hope!
Solid sources exist for just about any subject you can imagine, but there's no single way to find them. The above is what I've learned about the process so far. I'll be updating this page whenever I discover or remember more sourcing tools. Hopefully, what you've read here will make sourcing video game articles easier for you in the future. Good luck. JimmyBlackwing (talk) 17:12, 11 August 2014 (UTC)
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