Unreal (1998 video game)
1998 first-person shooter video game / From Wikipedia, the free encyclopedia
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Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive for Microsoft Windows in May 1998. It was powered by Unreal Engine, an original game engine. The game reached sales of 1.5 million units by 2002.
Unreal | |
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Developer(s) | Epic MegaGames Digital Extremes[lower-alpha 1] |
Publisher(s) | GT Interactive |
Producer(s) | Jason Schreiber Greg Williams |
Designer(s) | James Schmalz Cliff Bleszinski |
Programmer(s) | Tim Sweeney Steve Polge Erik de Neve |
Artist(s) | Artur Bialas Mike Leatham James Schmalz |
Composer(s) | Alexander Brandon Michiel van den Bos Andrew G. Sega Dan Gardopée |
Series | Unreal |
Engine | Unreal Engine |
Platform(s) | Microsoft Windows, Mac OS |
Release | Microsoft Windows Mac OS |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Since the release of Unreal, the franchise has had one sequel and two different series based on the Unreal universe. One official bonus pack, the Epic-released Fusion Map Pack, can be downloaded free of charge. Unreal Mission Pack I: Return to Na Pali, developed by Legend Entertainment, was released in June 1999, and added 17 new missions to the single-player campaign of Unreal. Unreal and Return to Na Pali would later be bundled together as Unreal Gold. Additionally, the games were updated to run on the Unreal Tournament version of the game engine.