The Dark Pictures Anthology: The Devil in Me

2022 interactive drama video game From Wikipedia, the free encyclopedia

The Dark Pictures Anthology: The Devil in Me

The Dark Pictures Anthology: The Devil in Me is a 2022 interactive drama and survival horror video game developed by Supermassive Games and published by Bandai Namco Entertainment. It is the fourth game of the first season, and the season finale of The Dark Pictures Anthology. A game with a multilinear plot, decisions can significantly alter the trajectory of the story and change the relationships between the five playable protagonists; some lead to their permanent deaths. The Devil in Me follows five members of a documentary film crew who are invited to a replica of H. H. Holmes' hotel on an island in Lake Michigan called Hunter's Island to film an episode of their series. It's not long before they discover their lives are at risk due to traps placed throughout the hotel and they must escape the island before Granthem Du'Met kills them. Jessie Buckley, who plays investigative journalist and the host of the documentary film show, Kate Wilder, was marketed as the game's leading actress. Jason Graves, a long-time collaborator with Supermassive for the series, returned to compose the soundtrack.

Quick Facts Developer(s), Publisher(s) ...
The Dark Pictures Anthology: The Devil in Me
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Box art featuring Kate Wilder, one of the game's five protagonists
Developer(s)Supermassive Games
Publisher(s)Bandai Namco Entertainment
Director(s)
  • Tom Heaton
  • Will Doyle
Producer(s)Jelena Radanovic
Designer(s)
  • Dan Saxon
  • Dave Grove
Programmer(s)
  • Prasanna Jeganathan
  • Romain Toutain
Artist(s)David Hirst
Writer(s)
  • Seth M. Sherwood
  • Andrew Ewington
  • Alex Farnham
  • Paul Martin
Composer(s)Jason Graves
SeriesThe Dark Pictures Anthology
EngineUnreal Engine 4
Platform(s)
Release18 November 2022
Genre(s)Interactive drama, survival horror
Mode(s)Single-player, multiplayer
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Staple mechanics of The Dark Pictures Anthology, such as quick time events (QTEs) and "pictures", collectable items that allow players to see visions of possible future events, appear again in The Devil in Me. The game also introduces new features, including an inventory system for the characters, tool-based puzzles, and new movement capabilities, including running, jumping, and climbing. The Devil in Me takes inspiration from Holmes and his hotel, as well as various slasher films and franchises including Psycho (1960), The Shining (1980), Saw, Halloween, and Friday the 13th.

The Devil in Me was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 18 November 2022 to mixed reviews. The fifth game in the series, as well as the season two premiere, Directive 8020, was revealed in a teaser trailer at the end of The Devil in Me.

Gameplay

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The Devil in Me is an interactive drama and survival horror game.[1][2] It was developed on Unreal Engine 4 and is presented from a third-person perspective.[3][4] Players take control of five protagonists who are members of a documentary film crew that are shooting the season finale of their series which focuses on H. H. Holmes, when they receive an invite to a modern-day replica of Holmes' "Murder Castle" hotel.[5][6]

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Charlie uses his business card to unlock a drawer.

The Devil in Me includes quick time events (QTEs) like the previous games in The Dark Pictures Anthology, and it is the first entry in the series to feature an inventory system. Individual characters have items only they can use, including an extendible camera mount to deal with objects in high places and a business card to help open locked drawers.[7] New movement capabilities are also introduced, including running, jumping, and climbing.[7][8] Returning from previous games are the black and white framed pictures that are spread across the game; black frames depict a protagonist's death, while white frames foresee a dangerous situation that could become a character's death. Each premonition gives the player a chance to change their fate based on the decisions they make, as the premonitions often depict possible moments from the near future.[9] The game allows for more exploration by the player and is not as linear as the previous games in the anthology.[10]

Players must make several choices that can have long-term consequences on the narrative's progression and the character's perceptions of each other. In these scenarios, there is a limited amount of time in which one can choose an action or a line of dialogue with which to respond. Protagonists may choose to say or do nothing when they are prompted to make a decision. An anatomical drawing of the brain and heart accompanies every choice in The Devil in Me, indicating that the player character may choose actions based on either rationality or emotion.

To track the narrative branches in one's playthrough, the game's menu has a butterfly effect system called "bearings", which lists all consequential courses of action associated with each branch and their eventual outcomes. The story is interspersed with cutscenes featuring an omnipresent observer called the Curator (Pip Torrens), a character who converses with players about the choices they have made and provides clues about what will happen next in the plot. The survival of all five protagonists depends on these critical decisions, and the game continues without the deceased characters.

Synopsis

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Setting and prologue

The Devil in Me's plot begins in Chicago where H. H. Holmes runs the World's Fair Hotel, which is full of traps for his unsuspecting guests. Construction on the Hotel began in 1887 and was completed in 1892.[11] After Holmes was caught, he confessed to his murders by saying "I was born with the devil in me" and that he couldn't help the fact that he murdered people as a result. The game follows the myth of Holmes. He was convicted of killing one person, but he claimed that he killed 27, despite some of his alleged victims still being alive at the time. Kill estimates have been as high as 200 people, with historians believing there were nine victims.[12][13] The prologue takes place in the time of the 1893 Chicago World's Fair, where newlywed couple Jeff and Marie Whitman check into the World's Fair Hotel to celebrate their honeymoon. However, soon after the check in, both are murdered by the hotel's proprietor, Henry Howard Holmes.

Characters

The game's five protagonists include Kate Wilder (Jessie Buckley),[14][15] an investigative journalist and the host of the documentary film show Architects of Murder. Also in the ensemble is Charles Lonnit (Paul Kaye), the director of Architects of Murder and the founder of Lonnit Entertainment. Rounding out the film crew are Kate's ex-boyfriend, and cameraman Mark Nestor (Fehinti Balogun), chief grip Jamie Tiergan (Gloria Obianyo), and intern sound engineer, Erin Keenan (Nikki Patel).[16][17]

Main plot

The present day is set in October 2022 and focuses on the film crew Lonnit Entertainment, which consists of director Charlie Lonnit, reporter Kate Wilder, cameraman Mark Nestor, lighting technician Jamie Tiergan, and intern Erin Keenan. The crew are desperately searching for ideas to finish their first season of a series about famous murderers, the success of which has begun to wane. They plan for their season finale to cover Holmes, but are disappointed with their current progress. A mysterious benefactor, claiming to be a certain Granthem Du'Met, invites the crew to shoot at his estate, a perfect replica of the Murder Castle with several artifacts related to Holmes' series of murders. While the rest of the crew is cautious, Charlie readily agrees, convinced it will save their show.

They are taken to the estate, located on Hunter's Island in Lake Michigan, via ferry. The crew takes notice of Du'Met's suspiciously hasty behavior; Jamie witnesses him and a little girl hurriedly leave on the ferry, effectively stranding them on the island, and Erin finds herself in a life-threatening situation when a mysterious figure traps her in a dusty room. Conflict arises between the crew, with Charlie refusing to cancel their shooting and Kate insisting they leave the island for their safety. The same figure starts building animatronics that resemble the crew members, as the crew set up their equipment and decide to begin shooting in Du'Met's absence. In a search for him, Charlie and Jamie stumble into a booby trap. They encounter a man dressed as Holmes, surmising that he was behind the trap, he is the real Du'Met, and the man from the call was an impostor.

Shortly after, the estate is locked shut. The crew is separated, forced to avoid Du'Met, and survive his traps, including a set of mannequins arranged to gouge someone's eyes, chambers that can be deprived of air or set ablaze by a mannequin, and a moving glass wall that can crush one of two people. Along the way, characters can uncover clues revealing that Du'Met's original identity was Hector Munday. Munday was an FBI agent tasked to profile a serial killer, Manny Sherman, who convinced him to become a serial killer himself. They can also discover that the impostor and the little girl was the true crime author Joseph Morello and his daughter. Morello, similarly fixated on Holmes, was part of the previous five-person group that became trapped in the estate.

The survivors decide the best way to survive the night is activating the island's lighthouse to signal for help. What happens next is determined by player choice. If Kate and Mark are the only survivors and are captured by Du'Met, he shows them a video of Morello explaining his modus operandi of baiting groups to the island, and instructs Mark to pose as Du'Met and lure the next group to the island in exchange for their freedom, lest they die from their trap. Whether Mark complies or refuses, Du'Met has him and Kate killed. Otherwise, a policeman arrives on the island to search for the survivors, only for Du'Met to promptly kill him. The survivors attempt to escape the island by boat, but Du'Met sneaks onboard for a final showdown. Any surviving crew members are rescued by a truck driver after swimming to shore, and the authorities begin investigating the estate. Some time later, a new group of people are invited to a different house.

Development

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Story and design

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The game mainly takes place at a recreation of H. H. Holmes' {pictured) "Murder Castle" full of traps, which the original hotel was only rumored to contain.[18][19][20] The original hotel is the main setting of the prologue.[21]

The Devil in Me is the fourth game[1] in a series of eight planned for The Dark Pictures Anthology.[22] Like previous entries in the anthology, it was designed to be a standalone story.[23] The main inspiration for the game is H. H. Holmes' "Murder Castle", as well as a variety of slasher films and franchises, including Psycho (1960), The Shining (1980), Saw, Halloween, and Friday the 13th.[24] Game director Tom Heaton said the general idea of The Devil in Me was around since the start of the anthology. The team wanted to do a game about serial killers as they felt that it was a key horror genre. Heaton added that it's a genre that he is very passionate about due to his love for serial killer and slasher films. After looking around for inspiration, the team decided on H. H. Holmes, with Heaton calling him "interesting on lots of different levels" because he qualified as a doctor and moved to Chicago as the city was in the middle of rapidly expanding. He built his hotel to make money off of the people visiting from around the world for the World's Fair, but at the same time he was a killer. Holmes had a trial and confessed to 27 murders, but he has become a mythological figure. This was a result of him "bigging up his own legend" according to Heaton. Once he knew he was going to be hanged, he started to talk about the number of people he killed, wrote an "elaborate confession", did a speech from the stand in his trial, and another right before he was hanged. "So, he creates a mythology, and the press at the time sensationalise this." Heaton there were some discussions about creating a game inspired by Holmes, but it helped that everything occurred quite awhile in the past and that the names of the real victims were not used. Although the game also takes inspiration from the Saw franchise with the deathtraps, as well as the isolation and claustrophobia from The Shining, Heaton said they were not required viewing for the team because it was so big. However, those who worked on the early-stage concepts and narrative breakdown were expected to have some familiarity with those films.[25]

Creating the hotel setting

Despite the inspiration of The Shining, that hotel did not influence the look of the one in the game, although there were Easter eggs. Instead, the team looked at period North American hotel designs because the look of the inside of Holmes' hotel is not known, but the exterior is. As a result, they tried to imagine what the interior could have looked like using the other hotel designs and tried to match it with the exterior of the hotel.[25]

Casting

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Jessie Buckley (pictured in 2019), who plays Kate Wilder, was marketed as the game's leading actress.

The Devil in Me continued the trend of the anthology by casting a recognizable face as the lead character. Heaton said the team was fortunate to get Jessie Buckley before she received her Academy Award nomination because they could tell she was a star based on her prior roles. Heaton said it was a "steep learning curve" for her because working on a game is a much faster pace compared to a film or TV show, plus she was presented with a branching-narrative script, which is complicated by itself.[26] Heaton added that when it came time for casting, the team started talking about Buckley and he knew she was the person for them. Heaton thought that Buckley was perfect for the role of Kate because she "had that vulnerability and that sensitivity, but also that passion and commitment that Kate has".[27] In an interview with the developers, Buckley recounted her experiences while acting for The Devil in Me and expressed excitement about her role in her first video game as Kate:[28]

Well, to be honest, I've never played a video game in my life and I had no idea what the world was ... so that was firstly why I kind of, was like, "Oh yeah that sounds new and fun." And then I read the script ... and I can't believe how they create this world ... [Kate is] a fighter ... and she's got in the middle of this journey to find out who H. H. Holmes is. There's also a quite human side to her ... and she's got ambition and bite, but she's also got kind of, fight and vulnerability to her as well.

Music

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Jason Graves (pictured in 2016) reprises his role as composer for The Dark Pictures Anthology.

The soundtrack was composed by Supermassive Games' long-time collaborator Jason Graves, who previously worked on music for the previous games in The Dark Pictures Anthology.[29] Despite the game being billed as the season finale, Graves said that did not change how he scored the game. Lots of harp, piano, and synthesizers were used for the soundtrack. He focused on three main aspects of the game; for the outside of the hotel, Graves used a film noir style for a throwback sound, while for the high tech of the inner parts of the hotel, he used "synthesizers and kind of all the modern distortion and skipping". The third aspect he identified were the animatronics and mannequins throughout the hotel, which he threw in a record needle drop and a "ticking like mechanical kind of sound" in the game's first track as a "tongue in cheek wink" of what is to come later with classical music on records, along with the animatronics.[30]

The Dark Pictures series theme, "O Death", returns with two different recordings; The original doom metal recording by Khemmis appears as part of the intro, followed by an a capella version sung by an animatronic barbershop quartet over the end credits.

Release

The Devil in Me was first revealed in a post-credits teaser trailer at the end of House of Ashes (2021),[31] which was released on 22 October 2021.[32] A story trailer premiered on 7 July 2022,[33] with a character trailer released on 4 November.[16] Preceded by a hands-on preview, The Devil in Me was released on 18 November 2022 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows.[10][34] The Animatronic Collector's edition of the game was released exclusively through the Bandai Namco Store, and included a copy of the game, a collector's box, and an 11-centimeter tall animatronic bust, among other items.[35] A trailer for the next game in the anthology, as well as the season two premiere, Directive 8020, was featured at the end of The Devil in Me.[36] Directive 8020 will be released on 2 October 2025.[37]

Reception

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Aggregate scores
AggregatorScore
Metacritic(PC) 69/100[38]
(PS5) 69/100[39]
(XSXS) 79/100[40]
OpenCritic55%[41]
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More information Publication, Score ...
Review scores
PublicationScore
GameSpot7/10[42]
Hardcore Gamer4/5[43]
IGN5/10[44]
NME4/5[45]
Push Square6/10[46]
RPGFan68/100[47]
Shacknews5/10[48]
VG2473/5[49]
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The Devil in Me received "mixed or average" reviews from critics for the PC and PlayStation 5 versions, while the Xbox Series X version received "generally favorable" reviews, according to review aggregator website Metacritic,[50] and according to OpenCritic, 55% of critics recommended the game.[41]

Accolades

The Devil in Me was nominated for Best Multiplayer Game, Most Wanted Sony PlayStation Game, and Most Wanted Microsoft Xbox Game at the 2022 Gamescom Awards.[51] In 2023, it received a nomination for Outstanding Direction in a Game Cinema at the NAVGTR Awards and won Best Action and Adventure Game at the TIGA Awards.[52][53]

In other games

Switchback VR, a spinoff game of the anthology for PlayStation VR2, includes levels for each of the anthology's first season, including The Devil in Me.[54]

References

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