Texture mapping unit
Component of a GPU which alters bitmap images for use as textures / From Wikipedia, the free encyclopedia
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In computer graphics, a texture mapping unit (TMU) is a component in modern graphics processing units (GPUs). They are able to rotate, resize, and distort a bitmap image to be placed onto an arbitrary plane of a given 3D model as a texture, in a process called texture mapping. In modern graphics cards it is implemented as a discrete stage in a graphics pipeline,[1] whereas when first introduced it was implemented as a separate processor, e.g. as seen on the Voodoo2 graphics card.