Starflight
1986 video game / From Wikipedia, the free encyclopedia
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Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991.
Starflight | |
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![]() North American box art | |
Developer(s) | Binary Systems |
Publisher(s) | Electronic Arts |
Designer(s) | Greg Johnson |
Platform(s) | Amiga, Atari ST, Commodore 64, DOS, Genesis, Macintosh |
Release | IBM PC August 15, 1986[1] Amiga, C64 1989 Atari ST, Macintosh 1990 Genesis May 15, 1991[2] |
Genre(s) | Space trading and combat simulator, role-playing |
Mode(s) | Single-player |
Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy.[3] The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures.
The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game. It led to the development of a sequel, Starflight 2: Trade Routes of the Cloud Nebula, and influenced the design of numerous other games for decades after its release.