Slerp
Spherical linear interpolation in computer graphics / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Slerp?
Summarize this article for a 10 year old
SHOW ALL QUESTIONS
In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake[1] in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.
![]() | This article includes a list of general references, but it lacks sufficient corresponding inline citations. (April 2021) |