Shin Megami Tensei If...
1994 role-playing video game / From Wikipedia, the free encyclopedia
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Shin Megami Tensei If...,[lower-alpha 1] stylized as Shin Megami Tensei if…, is a role-playing video game developed and published by Atlus in 1994 for the Super Famicom. It is a spin-off from the Shin Megami Tensei series, itself part of the larger Megami Tensei franchise. Since release, it has been ported to mobile devices, PlayStation and Microsoft Windows; it had also been re-released on the Virtual Console in Japan on Wii in 2011 and Wii U in 2013, as well as Nintendo Switch Online in 2021. The story follows a student of Karukozaka High School after their school is sucked into the realm of demons by a vengeful student's demon summoning spell going wrong.
Shin Megami Tensei if... | |
---|---|
Developer(s) | Atlus |
Publisher(s) | Atlus |
Director(s) | Kouji Okada |
Designer(s) | Katsura Hashino |
Artist(s) | Kazuma Kaneko |
Writer(s) | Ryutaro Ito Shogo Isogai[1] |
Composer(s) | Tsukasa Masuko |
Series | Megami Tensei |
Platform(s) | Super Famicom, PlayStation, i-Revo, iOS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shin Megami Tensei If... was developed as a change from previous Shin Megami Tensei titles, focusing on a small-scale environment and threat rather than a large-scale environment as in previous titles. Upon release, If... received a positive reception from critics and fans, and inspired multiple tie-in print adaptations and a mobile prequel. Positive response to its setting and spin-off status was the impetus for the creation of the spin-off Persona and Devil Summoner series.