Quake 4
2005 video game / From Wikipedia, the free encyclopedia
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Quake 4 is a 2005 first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments;[9] its multiplayer mode does not support playable bots.[10]
Quake 4 | |
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Developer(s) | Raven Software[lower-alpha 1] |
Publisher(s) | Activision[lower-alpha 2] |
Director(s) | Eric Biessman |
Designer(s) | Jim Hughes |
Programmer(s) | Rick Johnson Jeffrey Newquist |
Artist(s) | Kevin Long |
Composer(s) |
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Series | Quake |
Engine | id Tech 4 |
Platform(s) | |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Quake 4 went gold in early October 2005 and was released on October 18 for Microsoft Windows, and later for Linux, OS X, and Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.