Mercenaries: Playground of Destruction
2005 video game / From Wikipedia, the free encyclopedia
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Mercenaries: Playground of Destruction is an action-adventure video game developed by Pandemic Studios and published by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea, in an alternate history version of the year 2007. The player gains control of one of three mercenary main characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.
Mercenaries: Playground of Destruction | |
---|---|
Developer(s) | Pandemic Studios |
Publisher(s) | LucasArts |
Director(s) | Cameron Brown |
Producer(s) | Matthew Paul |
Designer(s) | Robert Djordjevich |
Programmer(s) | Ronald Pieket-Weeserik |
Artist(s) | Mattias Kylén |
Writer(s) | Matthew Colville |
Composer(s) | Chris Tilton Michael Giacchino |
Series | Mercenaries |
Engine | Zero |
Platform(s) | PlayStation 2, Xbox |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
A sequel, Mercenaries 2: World in Flames, was released in 2008 for Microsoft Windows, PlayStation 2, PlayStation 3 and Xbox 360. Following Pandemic Studios' closure in November 2009, Electronic Arts hired Danger Close Games to develop a second sequel, tentatively titled Mercs Inc.[1] The game was eventually canceled following the closure of Danger Close Games in 2013.