Mantle (API)
Low-overhead rendering API / From Wikipedia, the free encyclopedia
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Mantle was a low-overhead rendering API targeted at 3D video games.[3] AMD originally developed Mantle in cooperation with DICE, starting in 2013.[1] Mantle was designed as an alternative to Direct3D and OpenGL, primarily for use on personal computers, although Mantle supports the GPUs present in the PlayStation 4 and in the Xbox One.[1][4] In 2015, Mantle's public development was suspended and in 2019 completely discontinued, as DirectX 12 and the Mantle-derived Vulkan rose in popularity.[5][6][7][8]
Quick Facts Developer(s), Initial release ...
Developer(s) | AMD, DICE[1] |
---|---|
Initial release | September 25, 2013; 10 years ago (2013-09-25)[2] |
Operating system | Windows |
Platform | x86 and x86-64 |
Successor | Vulkan |
License | Proprietary, freeware |
Website | www |
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