King of Kings (1988 video game)
1988 video game / From Wikipedia, the free encyclopedia
This article is about the video game published by Namco. For the video game published by Wisdom Tree, see King of Kings: The Early Years. For other uses, see King of Kings (disambiguation).
King of Kings (キングオブキングス)[2] is a turn-based strategy video game with wargaming elements for the Family Computer, released only in Japan. Kazuma Kaneko helped to design the characters for this video game; which became the inspiration for the characters in the video game Megami Tensei.
Quick Facts King of Kings, Developer(s) ...
King of Kings | |
---|---|
Developer(s) | Atlus[1] |
Publisher(s) | Namco[1] |
Artist(s) | Kazuma Kaneko |
Composer(s) | Hirohiko Takayama[1] |
Platform(s) | Family Computer[1] |
Release | |
Genre(s) | Turn-based strategy wargame[1] |
Mode(s) | Single-player Multiplayer (up to four players) |
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It is one of the few games for the Family Computer to use the Namco 163 wavetable sound chip, and is also one of the games that enables all eight sound channels provided by the chip, the other being Erika to Satoru no Yume Bōken.[3]