Istaria: Chronicles of the Gifted
2003 video game / From Wikipedia, the free encyclopedia
Dear Wikiwand AI, let's keep it short by simply answering these key questions:
Can you list the top facts and stats about Istaria: Chronicles of the Gifted?
Summarize this article for a 10 year old
Istaria: Chronicles of the Gifted is a massively multiplayer online role-playing game (MMORPG) developed by American studio Virtrium and originally released by developer Artifact Entertainment and publisher Atari as Horizons: Empire of Istaria.[5][6] Tulga Games, LLC acquired the game and all related assets on January 25, 2005 and sold them to EI Interactive in July 2006.[7] On July 18, 2007, Virtrium LLC (Vi) acquired the rights to the game.[8]
Istaria: Chronicles of the Gifted | |
---|---|
Developer(s) | Virtrium LLC |
Publisher(s) | Virtrium LLC |
Designer(s) | Jason Murdick, Franck Arnoux |
Engine | Intrinsic Alchemy Mantrid Engine[1] |
Platform(s) | Windows |
Release | |
Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
Set in a sword and sorcery world, the game allows players to be adventurers, crafters, or both, and features a struggle between the "living races" (including the players), and "the Withered Aegis", an army of the undead seeking to destroy all life.
Istaria is unique among MMORPGs in that players may choose a dragon for their avatar. Istaria allows players to build non-instanced player communities with either multi-level underground dragon chambers or ground level communities.