Global Game Jam
Non-profit organization / From Wikipedia, the free encyclopedia
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The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. As of 2013, GGJ is managed by Global Game Jam Incorporated.[1] Current and past board directors include the founders Elonka Dunin, Lindsay Grace and Zuraida Buter. 2022 staff members are Executive Director Tim Cullings, Director of Operations Charly Harbord,[2] and Senior Director of Communications Tarja Porkka-Kontturi[3][4]
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Abbreviation | GGJ |
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Formation | 2008, with first Game Jam held January 30āFebruary 1, 2009 |
Type | non-profit charity 501(c)(3) |
Headquarters | San Luis Obispo, California[1] |
Region served | International |
President | JC Lau |
Key people | Executive Director: Tim Cullings
Director of Communications: Tarja Porkka-Kontturi Director of Operations: Charly Harbord |
Parent organization | Global Game Jam, Inc. |
Staff | 3 |
Volunteers | 1000+ |
Website | https://globalgamejam.org |
In January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games.[5] The Global Game Jam carries a registered trademark.
In January 2022, GGJ lasted 10 days and nights and was the longest jam in organization's 14-year history. 33,000 jammers registered at 680 sites in 100 countries.