Glitch (video game)
2011 video game / From Wikipedia, the free encyclopedia
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This article is about the game titled "Glitch". For the general concept of short-lived faults in systems, see glitch. For using glitches advantageously in video games, see glitching.
Glitch was a browser-based massively multiplayer online game created by Tiny Speck (which would later publish Slack and be renamed Slack Technologies). The game was developed under the leadership of Stewart Butterfield.[1] Glitch was officially launched on September 27, 2011,[2] but reverted to beta status on November 30, 2011, citing accessibility and depth issues.[3] Glitch was officially shut down on December 9, 2012.[4]
Quick Facts Glitch, Developer(s) ...
Glitch | |
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Developer(s) | Tiny Speck |
Designer(s) | |
Engine | Adobe Flash |
Platform(s) | Browser |
Release | September 27, 2011 |
Genre(s) | MMO |
Mode(s) | Multiplayer |
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