Gamesmanship
Game strategy of dubious methods / From Wikipedia, the free encyclopedia
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Gamesmanship is the use of dubious (although not technically illegal) methods to win or gain a serious advantage in a game or sport. It has been described as "Pushing the rules to the limit without getting caught, using whatever dubious methods possible to achieve the desired end".[1] It may be inferred that the term derives from the idea of playing for the game (i.e. to win at any cost) as opposed to sportsmanship, which derives from the idea of playing for sport. The term was popularized by Stephen Potter's humorous[citation needed] 1947 book, The Theory and Practice of Gamesmanship (or the Art of Winning Games without Actually Cheating). It had, however, been used before by Ian Coster in his autobiographic book Friends in Aspic, published in 1939,[2] where it was attributed to Francis Meynell.
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