F-Zero X
1998 video game / From Wikipedia, the free encyclopedia
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F-Zero X[lower-alpha 1] is a futuristic racing video game for the Nintendo 64 console. Developed and published by Nintendo, it was released in Japan, North America, and Europe in 1998. In 2000, the Expansion Kit was released in Japan, including a track and vehicle editor. The original game was ported in 2004 to the iQue Player in China. It had Virtual Console re-releases on the Wii in 2007 and the Wii U around nine years later. On March 11, 2022, the game was re-released on Nintendo Switch Online + Expansion Pack, featuring online multiplayer.
F-Zero X | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Tadashi Sugiyama |
Producer(s) | Shigeru Miyamoto |
Artist(s) | Takaya Imamura |
Composer(s) |
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Series | F-Zero |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
It is a sequel to the original F-Zero (1990), and is the first F-Zero installment with 3D graphics. The game has a steep learning curve and its gameplay experience is similar to that of the original. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X-Cup generates a different set of tracks each time played.
Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail.