Eyewire
Human-based computation game From Wikipedia, the free encyclopedia
Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research.[1]
Eyewire | |
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Developer(s) | Sebastian Seung of Princeton University (formerly Massachusetts Institute of Technology) |
Director(s) | Amy Sterling |
Platform(s) | Webbrowser (WebGL) |
Release | December 10, 2012 |
Genre(s) | Puzzle, Citizen Science |
Eyewire gameplay is used for neuroscience research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits.[2][3]
Gameplay
The player is given a cube with a partially reconstructed neuron branch stretching through it. The player completes the reconstruction by coloring a 2D image with a 3D image generated simultaneously. Reconstructions are compared across players as each cube is submitted, yielding a consensus reconstruction that is later checked by experienced players.
Goal
Eyewire is used to advance the use of artificial intelligence in neuronal reconstruction.[4] The project is also used in research determining how mammals see directional motion.[5][6]
Methods
The activity of each neuron in a 350 × 300 × 60 μm3 portion of a retina was determined by two-photon microscopy.[7] Using serial block-face scanning electron microscopy, the same volume was stained to bring out the contrast of the plasma membranes, sliced into layers by a microtome, and imaged using an electron microscope.
A neuron is selected by the researchers. The program chooses a cubic volume associated with that neuron for the player, along with an artificial intelligence's best guess for tracing the neuron through the two-dimensional images.[8]
Publications
- Kim, Jinseop S; Greene, Matthew J; Zlateski, Aleksandar; Lee, Kisuk; Richardson, Mark; Turaga, Srinivas C; Purcaro, Michael; Balkam, Matthew; Robinson, Amy; Behabadi, Bardia F; Campos, Michael; Denk, Winfried; Seung, H Sebastian (2014). "Space–time wiring specificity supports direction selectivity in the retina". Nature. 509 (7500): 331–336. Bibcode:2014Natur.509..331.. doi:10.1038/nature13240. PMC 4074887. PMID 24805243.
- Greene, Matthew J; Kim, Jinseop S; Seung, H Sebastian (2016). "Analogous Convergence of Sustained and Transient Inputs in Parallel on and off Pathways for Retinal Motion Computation". Cell Reports. 14 (8): 1892–900. doi:10.1016/j.celrep.2016.02.001. PMC 6404534. PMID 26904938.
- Tinati, Ramine; Luczak-Roesch, Markus; Simperl, Elena; Hall, Wendy (2017). "An investigation of player motivations in Eyewire, a gamified citizen science project". Computers in Human Behavior. 73: 527–40. doi:10.1016/j.chb.2016.12.074.
Accomplishments
- Eyewire neurons featured at 2014 TED Conference Virtual Reality Exhibit.[9][10]
- Eyewire neurons featured at US Science and Engineering Expo in Washington, DC.[11]
- Eyewire won the National Science Foundation's 2013 International Visualization Challenge in the Games and Apps Category.[12]
- An Eyewire image by Alex Norton won MIT's 2014 Koch Image Gallery Competition.[13]
- Eyewire named one of Discover Magazine's Top 100 Science Stories of 2013.[14]
- Eyewire named top citizen science project of 2013 by SciStarter.[15]
- Eyewire won Biovision's World Life Sciences Forum Catalyzer Prize on March 26, 2013.[16]
- Eyewire named to top 10 citizen science projects of 2013 by PLoS.[17]
Eyewire has been featured by Wired,[18] Nature's blog SpotOn,[19] Forbes,[20] Scientific American,[21] and NPR.[22]
References
External links
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