Echochrome
2008 video game / From Wikipedia, the free encyclopedia
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Echochrome[lower-alpha 1] (stylized as echochrome) is a 2008 puzzle game created by Sony's Japan Studio and Game Yarouze for PlayStation 3 from the PlayStation Store and for PlayStation Portable (PSP). The gameplay involves a mannequin figure traversing a rotatable world where physics and reality depend on perspective. The world is occupied by Oscar Reutersvärd's impossible constructions. This concept is inspired by M. C. Escher's artwork, such as "Relativity".[2] The game is based on the Object Locative Environment Coordinate System developed by Jun Fujiki—an engine that determines what is occurring based on the camera's perspective.
echochrome | |
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Developer(s) | Game Yarouze Japan Studio |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Tatsuya Suzuki |
Producer(s) | Masami Yamamoto |
Designer(s) | Satoru Immamura Kashin Hodotsuka Ken-ichirou Hatada Tomokazu Ohki |
Programmer(s) | Takashi Noshiro Takanori Kikuchi Kenichiro Obara Hironori Tsuruya |
Composer(s) | Hideki Sakamoto |
Platform(s) | PlayStation 3, PlayStation Portable |
Release | PSP PlayStation 3 PlayStation 4 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Echochrome received a spin-off in 2009 titled Echoshift and a sequel, Echochrome II for the PlayStation 3 utilizing the PlayStation Move in December 2010.[8]