Loading AI tools
American video game designer and producer (born 1968) From Wikipedia, the free encyclopedia
Doug Church (born November 16, 1968, in Evanston, Illinois),[1] is an American video game designer and producer. He attended MIT in the late 1980s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based immersive sim games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief. His colleague Warren Spector claims, in fact, that Church was the one who originally coined the term "immersive simulation".[2]
Doug Church | |
---|---|
![]() Church tests an Indie Game Jam 2005 project. | |
Born | Evanston, Illinois, United States | November 16, 1968
Occupation(s) | Game designer, producer |
Employer | Valve |
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm and Crystal Dynamics, including extensive design work on Tomb Raider: Legend. In 2005, he left Eidos to join Electronic Arts.
In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.[citation needed]
In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[3]
From July 2005 to 2009, Church worked at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.[4]
On March 16, 2011, Valve announced that Church had been hired for an undisclosed position and project.[5]
In August 2016, OtherSide Entertainment announced that Church had been hired as a creative consultant for the development of System Shock 3.[6]
Year | Title | Role |
---|---|---|
1992 | Ultima Underworld: The Stygian Abyss | Programmer, additional support |
1993 | Ultima Underworld II: Labyrinth of Worlds | Lead programmer, designer, additional support |
1994 | System Shock | Lead programmer |
1995 | Flight Unlimited | Programmer |
1996 | Terra Nova: Strike Force Centauri | |
1997 | Flight Unlimited II | Programmer, additional support |
1998 | Thief: The Dark Project | Programmer |
1999 | System Shock 2 | |
2000 | Thief II: The Metal Age | Engine programmer |
2001 | FreQuency | "Synth and Related Playstation 2 Voodoo" |
Deus Ex: Game of the Year Edition | Design, additional programming | |
2002 | Freedom Force | Special thanks |
2003 | Whiplash | |
Deus Ex: Invisible War | ||
Backyard Wrestling: Don't Try This at Home | ||
2004 | Thief: Deadly Shadows | |
2006 | Tomb Raider: Legend | Design |
2012 | Counter-Strike: Global Offensive |
Seamless Wikipedia browsing. On steroids.
Every time you click a link to Wikipedia, Wiktionary or Wikiquote in your browser's search results, it will show the modern Wikiwand interface.
Wikiwand extension is a five stars, simple, with minimum permission required to keep your browsing private, safe and transparent.