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2001 Video game From Wikipedia, the free encyclopedia
DoDonPachi II: Bee Storm (Japanese: 怒首領蜂II DoDonPachi Tsū; Chinese: 蜂暴 Bee Storm) is a vertically scrolling bullet hell shoot 'em up developed by International Games System (IGS) and published by Capcom in 2001. It is the only entry in the DonPachi series to not be developed by Cave.
DoDonPachi II | |
---|---|
Developer(s) | IGS[1] |
Publisher(s) | |
Series | DonPachi |
Platform(s) | Arcade |
Release | |
Genre(s) | Vertical scrolling shooter, Bullet hell |
Mode(s) | Single player, 2 player Co-op |
Arcade system | PolyGame Master |
DoDonPachi II is a vertical shooter in which the player controls one of 3 different ships, each with different weapons, and flies through up to 7 different stages, dodging projectiles shot by enemies and destroying both enemies and background objects, which drop items that can be collected for power-ups and additional points. At the end of each stage, a boss appears, each having multiple different attack patterns and consisting of individual parts that can be destroyed. Unlike other games in the DonPachi series, plot details are very vague and do not connect to any games before or after it.
Upon starting the game, players are given the choice between three different modes:
In addition to 6 stages and bosses, a secret stage containing the true final boss can be accessed in the Combat and Internet Rank modes if the player obtains 400 million points. Unlike other DoDonPachi games, there is no "second loop" that can be unlocked by completing the game while fufilling certain conditions; bee medals found by destroying certain background objects in each stage, which normally contribute to game completion in other titles, give a fixed value of 20,000 points in DoDonPachi II.
There are 3 different ship types that can be chosen from:
Upon selecting a ship, the player is given the choice of using a 'Bomb Style' or an 'Energy Style'.
The combo system as seen in DonPachi and DoDonPachi returns in Bee Storm, but it is changed from those games. Combos can be built up by defeating enemies with shot or laser attacks, or by attacking large enemies with the laser in Energy Style. Instead of the combo resetting if enough time passes without defeating enemies, the combo rapidly decreases until it reaches zero.
DoDonPachi II, despite the name, was not developed by Cave. Instead, it was developed by Taiwan-based IGS (or International Games System). IGS obtained the license to the DoDonPachi name for a new game to release on IGS' new Poly Game Master hardware. The game was first sold in Asian territories like China and Korea before being bought over to Japan.[2]
Around this time, Cave was considering leaving the arcade business due to their decline in popularity and difficulties finding publishers for their work (Progear would have been their final game). However, the success of DoDonPachi II convinced Cave to continue their arcade game business, developing DoDonPachi DaiOuJou a year later.[2]
DoDonPachi II supports Japanese, Chinese, English and Korean. The interface language depends on the protection chip inside the game cartridge, which provides region information. In addition, the game's title, stage names and boss names are also altered depending on the region.[citation needed]
A soundtrack for the first 2 DoDonPachi games was released by Scitron Digital Content.
In Japan, Game Machine listed DoDonPachi II on their August 1, 2001 issue as being the eighth most-successful arcade game at the time.[3] Time Extension called the game "a hit, convincing CAVE to both stay in the market and to adopt IGS’s PGM hardware for their future titles."[1]
Time Extension said the game apes "the bullet hell style with enjoyable but somewhat crude results" and "[...] the story of how it came to be and how it affected CAVE’s future is the most compelling aspect of its history".[1]
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