Divinity: Original Sin
2014 video game / From Wikipedia, the free encyclopedia
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Divinity: Original Sin is a role-playing video game developed and published by Larian Studios. The fourth main entry in the Divinity game series, it is a prequel to the original game Divine Divinity, and to the other main games in the series. It was first released on Microsoft Windows on 30 June 2014.
Divinity: Original Sin | |
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Developer(s) | Larian Studios |
Publisher(s) |
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Director(s) | Swen Vincke |
Producer(s) | David Walgrave |
Designer(s) | Farhang Namdar |
Writer(s) |
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Composer(s) | Kirill Pokrovsky |
Series | Divinity |
Engine | Divinity Engine |
Platform(s) | Windows, OS X, Linux, PlayStation 4, Xbox One |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player, multiplayer |
Partially funded through Kickstarter, the game ships with the editor that created it, allowing players to create their own single player and multiplayer adventures and publish them online.[4] A re-release titled Divinity: Original Sin - Enhanced Edition, featuring an expanded storyline and new gameplay options, was released on Microsoft Windows, PlayStation 4, Xbox One, Linux, and OS X in 2015. The game received acclaim from critics, with many praising its ability to modernize the RPG genre. A sequel, Divinity: Original Sin II, was released in 2017.