Pattern recognition puzzle From Wikipedia, the free encyclopedia
A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s. They were published in his 1967 book on pattern recognition. The objective is to spot the differences between the two sides. Bongard, in the introduction of the book (which deals with a number of topics including perceptrons) credits the ideas in it to a group including M. N. Vaintsvaig, V. V. Maksimov, and M. S. Smirnov.
The idea of a Bongard problem is to present two sets of relatively simple diagrams, say A and B. All the diagrams from set A have a common factor or attribute, which is lacking in all the diagrams of set B. The problem is to find, or to formulate, convincingly, the common factor. The problems were popularised by their occurrence in the 1979 book Gödel, Escher, Bach by Douglas Hofstadter, himself a composer of Bongard problems. According to Hofstadter, "the skill of solving Bongard problems lies very close to the core of 'pure' intelligence, if there is such a thing".[1]
In popular culture
Bongard problems form the heart of the game Zendo.
Bongard, M. M. (1970). Pattern Recognition. Rochelle Park, N.J.: Hayden Book Co., Spartan Books. (Original publication: Проблема Узнавания, Nauka Press, Moscow, 1967)
Maksimov, V. V. (1975). Система, обучающаяся классификации геометрических изображений (A system capable of learning to classify geometric images; as translated from the Russian by Marina Eskina), in Моделирование Обучения и Поведения (Modeling of Learning and Behavior, in Russian), M.S. Smirnov, V.V. Maksimov (eds.), Nauka, Moskva.
Hofstadter, D. R. (1979). Gödel, Escher, Bach: an Eternal Golden Braid. New York: Basic Books.
Montalvo, F. S. (1985). Diagram Understanding: the Intersection of Computer Vision and Graphics. M.I.T. Artificial Intelligence Laboratory, A. I. Memo 873, November 1985.
Saito, K., and Nakano, R. (1993) A Concept Learning Algorithm with Adaptive Search. Proceedings of Machine Intelligence 14 Workshop. Oxford University Press. See pp.347–363.
Foundalis, H. (2006). Phaeaco: A Cognitive Architecture Inspired by Bongard’s Problems. Doctoral dissertation, Indiana University, Center for Research on Concepts and Cognition (CRCC), Bloomington, Indiana. Foundalis left the field in 2008 due to ethical concerns regarding machines that can pass as human, and restarted in 2011 having considered that human suicide bombers are already here anyway.[2]