Baldur's Gate
Franchise of fantasy role-playing video games From Wikipedia, the free encyclopedia
Franchise of fantasy role-playing video games From Wikipedia, the free encyclopedia
Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The series has been divided into two sub-series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
Baldur's Gate | |
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Genre(s) | Role-playing video game |
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First release | Baldur's Gate December 21, 1998 |
Latest release | Baldur's Gate 3 August 3, 2023 |
The Bhaalspawn Saga was originally developed by BioWare for personal computers. Beamdog and its division Overhaul Games developed remakes of the original games in HD.[1] The Dark Alliance series was originally set to be developed by Snowblind Studios, but ports were handled by Black Isle Studios, High Voltage Software, and Magic Pockets, with the second game developed by Black Isle.
Black Isle Studios had planned a third series to be set in the Dalelands and be a PC-exclusive hack and slash game with pausable real-time gameplay. The game would not have been connected to the Bhaalspawn Saga series. The game was cancelled when Interplay forfeited the D&D PC license to Atari.[2]
The series was revived in 2012 with Baldur's Gate: Enhanced Edition, an update of the original Baldur's Gate using an enhanced Infinity Engine. The release of the Enhanced Edition marked the first release in the series in eight years, and was followed by an enhanced edition of the second Baldur's Gate called Baldur's Gate II: Enhanced Edition.[3] Beamdog was granted permission to develop new games with the license, such as Baldur's Gate: Siege of Dragonspear, an expansion for Baldur's Gate: Enhanced Edition.[4] The license was later given to Larian Studios, who developed and published Baldur's Gate 3, released in 2023.
The Baldur's Gate series brought technical advancements over role-playing video games of the past. BioWare's Infinity Engine offers a pre-rendered isometric worldview, with sprite-based characters. Baldur's Gate was the third computer game to make use of the Lua scripting language. The engine was used for Planescape: Torment and the Icewind Dale series.
The earliest released in the series are based on a real-time modification of the second edition AD&D (Advanced Dungeons & Dragons) ruleset. The player's party can have up to six members, either created by the player according to the AD&D rules or non-player characters (NPCs) recruited by the protagonist from the game world.
Baldur's Gate 3 is based on Dungeons & Dragons 5th Edition, and the party is limited to 4 characters.
Numerous side quests and plot twists are associated with particular NPCs and can be activated if they are found in the player's party. Through extensive, context-dependent dialogue, many characters inside and outside the player's party are fleshed out and given an added level of complexity.
The first game in the series was Baldur's Gate and introduces the player character as a powerless orphan raised in the monastery of Candlekeep, south of Baldur's Gate and north of the kingdom of Amn. The main character searches for the killer of their foster father Gorion, and becomes involved with the region's iron crisis which causes metal to crumble, while battling to stay alive. An expansion pack for Baldur's Gate called Tales of the Sword Coast did not add to the primary storyline, but presented the protagonist with more areas to explore along the Sword Coast, more powerful enemies, more spells, and better equipment. It also allows the player character to reach higher levels of experience, made some general changes to gameplay, and altered the original game's final battle.
The sequel to Baldur's Gate was Baldur's Gate II: Shadows of Amn. The main character is captured by Jon Irenicus and must escape into the city of Athkatla, the capital of Amn. Here the protagonist faces several different ways to figure out the reason behind the capture, as they journey through the region of Amn and the Underdark. The game presents a number of innovations over the first Baldur's Gate game, including further specialization of character classes, better graphics, and higher power levels. It also allowed more interaction with the game's joinable NPCs, including friendships, romances, and your own party members' interactions with one another. Throne of Bhaal is an expansion pack for Baldur's Gate II: Shadows of Amn, and includes both an expansion of the original game, such as new areas to explore, and a conclusion to the Bhaalspawn story arc started in the first Baldur's Gate game.
The third main title, Baldur's Gate 3, was developed by Larian Studios in partnership with Wizards of the Coast, which holds the license for the Dungeons & Dragons IP. It was released in 2023 for Windows PC, Mac OS, PS5, Xbox Series X/S.[5][6][7][8][9][10][11][12][13]
The action role-playing game Baldur's Gate: Dark Alliance was developed by Snowblind Studios and others, and released in 2001 for the PlayStation 2 console, and later Xbox and GameCube video game consoles. The game takes place in the city of Baldur's Gate and surrounding area and is set in the Forgotten Realms setting, with a ruleset derived from the 3rd edition of Dungeon & Dragons; the plot is unrelated to previous PC games. The console version used an overhead third person view, and hack-and-slash dungeon crawl style gameplay. A Game Boy Advance version was released in 2004, with reduced graphics quality using an 2.5D isometric type perspective. While all ports were very well received, the original for the PlayStation 2 was the only one that gained universal acclaim.
A sequel, Baldur's Gate: Dark Alliance II was developed by Black Isle Studios and released in 2004 for the PlayStation 2 and Xbox; the game used the same gameplay style as the original, and was also positively reviewed. The gameplay style was expanded to make the game more like a role-playing game, the ability to craft weapons, armor and amulets was added, Baldur's Gate became a hub city with the addition of a world map and being able to travel back to areas, making the game open world and many more side-quests were added as well as the ability to level up one's class.
Interplay Entertainment placed its entire catalogue of video game intellectual properties (IP) and assets up for sale, including that of Dark Alliance in 2016.[14][15]
Dungeons & Dragons: Dark Alliance was developed by Tuque Games in partnership with Wizards of the Coast.[16][17] Tuque Games studio head Jeff Hattem described the game as a "spiritual successor" to the previous Dark Alliance games, rather than a direct sequel.[18] Dungeons & Dragons: Dark Alliance has third-person perspectives rather than the traditional 2.5D isometric perspective of the previous Dark Alliance games.[18][19][20] The game, which features a storyline based on characters from R. A. Salvatore's novel series The Legend of Drizzt,[19] was released in 2021 to mixed reviews.[21]
The original game was remade in 2012 by Overhaul Games and Beamdog, 14 years after the release of the original game. It was re-released on multiple platforms as Baldur's Gate: Enhanced Edition, a collection of the original game and its expansion Tales of the Sword Coast.[22] A brand new expansion named Baldur's Gate: Siege of Dragonspear[4] was released in 2016.
Baldur's Gate II: Enhanced Edition, a remake of the second game, was released in 2013. It was developed by Overhaul Games for PC, Mac OS X, iOS, Linux and Android, featuring a modified version of the Infinity Engine.[23] The game features a new content and widescreen compatibility, and utilized 2nd Edition D&D rules.[24] Beamdog also made enhanced versions of other Infinity Engine games, including Icewind Dale, Planescape: Torment and Neverwinter Nights.
The enhanced versions were released for Nintendo Switch, PlayStation 4, and Xbox One in 2019.
Baldur's Gate III: The Black Hound (code named Jefferson and FR6) was mentioned in early 2001 as a new game in the Baldur's Gate series to be made by Black Isle Studios using a new 3D engine.[25] The game was originally announced in 2002 and was said to have used the 3rd Edition Dungeons & Dragons ruleset. Many new gameplay features were also going to be added to fit the 3rd Edition Ruleset better, and elements from the Dark Alliance series would have also been borrowed. The game used the Jefferson Engine which featured 3D effects such as casting dynamic shadows.
The Black Hound was originally going to be a departure from the high-powered epic of the Bhaalspawn saga to a low-key, role-playing plot. With protagonists progressing to around level four at the end of Black Isle Studios' typically large campaign and a hard cap at level eight, gameplay was refocussed to adventure, with emphasizing quests over combat. The game was only titled Baldur's Gate due to Interplay having lost the general D&D license to Atari, but still retaining the right to make Baldur's Gate and Icewind Dale branded D&D games (the same reason as for Baldur's Gate: Dark Alliance's title).[25] The game was not going to be connected to the previous Baldur's Gate series in any way and would start a new series, the Black Hound series. It was to be a sequel in terms of gameplay and not story, although it would have continued some aspects of the Icewind Dale II story.
Development on Baldur's Gate III: The Black Hound was cancelled in 2003 and the third game in the Dark Alliance series was also cancelled in 2004 when Black Isle Studios was closed in the same year by parent company Interplay Entertainment Corp.[26] The engine for The Black Hound was re-purposed for the development of the similarly ill-fated Van Buren project, the working title for the eventual Fallout 3. The game was 75% finished before it was canceled. Its cancellation happened due to Interplay losing the right to publish Baldur's Gate games on the PC yet retaining the Baldur's Gate name for consoles; the result of this was Baldur's Gate: Dark Alliance II.
In an interview with Winterwind Productions, Black Hound developer Damien Foletto revealed the story and setting of the game, which would have been in the Dalelands. The player character would have been resting at their campsite when a woman chasing a Black Hound crashes in; she kills the hound, which dies on the player character 's lap. Accusing the player character of being in league with the dog, she is about to kill the player character as well, but the Riders of Archendale arrive and scare her off before questioning the player character. After a brief inquisition, the local magistrates tell the player character not to wander far because they may have more questions. The player's quest would involve finding out who the mad cleric was, what this has to do with them, why a black spirit hound follows them around, and why people can not leave the player character alone and do things for themselves instead.[27]
Atari stated in December 2008 in a press conference that the Baldur's Gate series (among others) would be revisited after 2009.[28] As a personal side project, Sawyer continued work on The Black Hound as a module for Neverwinter Nights 2 for a time.[29]
After finishing the Enhanced Editions of Baldur's Gate and Baldur's Gate II, Overhaul Games announced to develop Baldur's Gate 3 with funding from Kickstarter.[30] The studio later clarified their Baldur's Gate game to be a separate game from The Black Hound.[31] Game developer Trent Oster suggested Thay[32] and Waterdeep[33] as possible settings for the game. Beamdog began calling the game Baldur's Gate Next as a way to differentiate it from the Bhaalspawn Saga.[34]
Overhaul Games and Beamdog eventually lost the rights to develop further Baldur's Gate games and the license was later acquired by Larian Studios, the Belgian developer behind the Divinity: Original Sin series. Their project, Baldur's Gate 3, was unveiled in 2019 and released four years later.
The Baldur's Gate series features a wide array of characters. Some characters can be recruited by the player as party members and accompany the player character in their adventures. Other major characters influence the plot of the game but are not playable characters, serving as either antagonists or supporting characters in their interactions with the player character. The player character for the main series is fully customizable, whereas the Dark Alliance sub-series feature a choice of defined characters for the player to choose from.
In addition, a number of major Forgotten Realms characters make guest appearances throughout the Baldur's Gate series, such as Drizzt Do'Urden, Elminster, and Volothamp Geddarm. Drizzt in particular appears alongside his fellow Companions of the Hall, Bruenor Battlehammer, Catti-brie and Wulfgar as the protagonists of the 2021 video game Dungeons & Dragons: Dark Alliance, a spiritual successor to Baldur's Gate: Dark Alliance games.[48]
Philip Athans, editor of the Forgotten Realms novel line, wrote the first two novels in the Baldur's Gate trilogy of novels: Baldur's Gate and Baldur's Gate II: Shadows of Amn, both are novelizations of the video game series' storylines. The novels follow the basic outline of the original stories, but eschew several of the games' numerous subplots and include only a few of the NPCs. The Bhaalspawn main character is named Abdel Adrian in the novels. The third novel, Baldur's Gate II: Throne of Bhaal, was authored by Drew Karpyshyn.
A comic titled Dungeons & Dragons: Legends of Baldur's Gate was released in October 2014. The comic is set generations after Throne of Bhaal, and features Minsc as the main character. It is written by Jim Zub and pencilled by Max Dunbar, part of the Dungeons & Dragons 40th anniversary celebrations.[49]
Game | Metacritic |
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Baldur's Gate | 91/100[50] |
Baldur's Gate: Tales of the Sword Coast | – |
Baldur's Gate II: Shadows of Amn | 95/100[51] |
Baldur's Gate II: Throne of Bhaal | 88/100[52] |
Baldur's Gate: Dark Alliance | (PS2) 87/100[53] (Xbox) 83/100[54] (GC) 79/100[55] (GBA) 76/100[56] |
Baldur's Gate: Dark Alliance II | (PS2) 78/100[57] (Xbox) 77/100[58] |
Baldur's Gate: Enhanced Edition | (PC) 78/100[59] (iOS) 73/100[60] |
Baldur's Gate II: Enhanced Edition | (PC) 78/100[61] (iOS) 70/100[62] |
Baldur's Gate: Siege of Dragonspear | (PC) 77/100[63] |
Baldur's Gate 3 | 96/100[64] |
In 1999, Baldur's Gate won the Origins Award for Best Role Playing Game Computer Game of 1998,[65] and in 2000, Baldur's Gate: Tales of the Sword Coast won Best Role Game Playing Game Computer Game of 1999.[66] The Academy of Interactive Arts & Sciences awarded the original Baldur's Gate the Interactive Achievement Award for PC Role-Playing Game of the Year. Baldur's Gate II: Throne of Bhaal and Baldur's Gate: Dark Alliance also would later win Interactive Achievement Awards for Role-Playing Game of the Year for its respective PC and Console categories for the release year of 2001.[67] Dark Alliance II won the 2004 RPG of the Year Award by GameFan, and was later inducted into the GameFan Hall of Fame.[68] By June 2001, the series sold more than 3.5 million units worldwide.[69]
PC Gamer's Paul Dean noted that the series "has always been as much about who these characters were as what they could do". He considered Baldur's Gate's characters as the cornerstone of the series, and that some of them were the best RPG companions ever written.[47]
Baldur's Gate 3 received universal acclaim, and won several Game of the Year awards including from the Golden Joystick Awards, the Game Awards, the D.I.C.E. Awards, the Game Developers Choice Awards, and the British Academy Games Awards.[70][71][72][73]
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