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1990 video game From Wikipedia, the free encyclopedia
Air Inferno is a 1990 flight simulation arcade video game developed and released by Taito, in Japan, Europe and North America.[7] A spin-off from Taito's Landing series, Air Inferno is an aerial firefighting simulation that involves piloting a helicopter on various rescue missions, shooting a fire extinguisher to extinguish flames while rescuing civilians.[8][9]
Air Inferno | |
---|---|
![]() Arcade flyer | |
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Tsukasa Fujita Toshiaki Tsukano[1] |
Platform(s) | Arcade |
Release | |
Genre(s) | Flight simulator |
Mode(s) | Single-player, |
Arcade system | Taito Air System |
Like its predecessor Top Landing (1988), Air Inferno uses flat-shaded, 3D polygon graphics. Both games run on the Taito Air System hardware which uses 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[10] (24 MHz) digital signal processor as GPU.[11] The game comes in two types of arcade cabinets:[4] a deluxe motion simulator cockpit cabinet[12][4] and a standard cockpit cabinet.[4]
In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade/cockpit unit of the month.[13]
The arcade game received positive reviews from critics. Sinclair User magazine it an 89% score, praising the "fab" 3D graphics, "realistic controls" and for being "something very different compared to the usual arcade machine."[8] Julian Rignall rated the game 88% in Computer and Video Games magazine.[9] Nick Kelly rated it 85% in CU Amiga.[3] David Wilson rated it four out of five in Zero magazine,[14] and 80% in Your Sinclair.[15]
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