![cover image](https://wikiwandv2-19431.kxcdn.com/_next/image?url=https://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Samegame-macos9.png/640px-Samegame-macos9.png&w=640&q=50)
Tile-matching video game
Type of puzzle video game / From Wikipedia, the free encyclopedia
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion.[1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.[2]
![Thumb image](http://upload.wikimedia.org/wikipedia/commons/thumb/9/98/Samegame-macos9.png/320px-Samegame-macos9.png)
The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as Tetris, Chain Shot! (SameGame) and Puzznic. Tile-matching games were made popular in the 2000s, in the form of casual games distributed or played over the Internet, notably the Bejeweled series of games.[3] They have remained popular since, with the game Candy Crush Saga becoming the most-played game on Facebook in 2013.[4][5]
Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They include purely turn-based games but may also feature arcade-style action elements such as time pressure, shooting or hand-eye coordination. The tile matching mechanic is also a minor feature in some larger games. Video game researcher Jesper Juul therefore considers tile matching to be a game mechanic, rather than a distinct genre of games.[6]