Cel shading
Computer graphics rendering technique used to mimic the look of 2D animation / From Wikipedia, the free encyclopedia
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture.[1] There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from cels (short for celluloid), clear sheets of acetate which are painted on for use in traditional 2D animation.[2]
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![graphics complex of a seashell with toon shading modeled in Mathematica 13.1](http://upload.wikimedia.org/wikipedia/commons/thumb/1/1d/Toon_Shading_applied_to_seashell_graphics_complex_in_Mathematica.svg/640px-Toon_Shading_applied_to_seashell_graphics_complex_in_Mathematica.svg.png)