True Crime: Streets of LA
2003 video game / From Wikipedia, the free encyclopedia
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True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux and published by Activision for GameCube, PlayStation 2 and Xbox in November 2003, for Microsoft Windows in May 2004, and by Aspyr for Mac OS X in March 2005. A mobile phone adaptation was released in November 2004.[8] The game tells the story of Nicholas Kang, an uncompromising LAPD detective who is recruited into the Elite Operations Division in order to investigate a series of bombings in Chinatown. As he delves further into the case, he discovers it may be connected to the disappearance of his police-officer father twenty years previously. The game features a 240-square-mile (622 km2) re-creation of a large part of Los Angeles, including most of Beverly Hills and Santa Monica, with most street names, landmarks and highways reproduced accurately.
True Crime: Streets of LA | |
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Developer(s) | Luxoflux[lower-alpha 1] |
Publisher(s) | Activision[lower-alpha 2] |
Producer(s) | Bryant Bustamante |
Designer(s) |
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Programmer(s) |
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Artist(s) |
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Writer(s) |
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Composer(s) | Sean Murray |
Series | True Crime |
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Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer (PC) |
Streets of LA received generally mixed-to-positive reviews. Many critics praised the ambitious nature of the game, its setting, the differentiation between itself and Grand Theft Auto III, the branching storyline and the overall 'feel'. Common criticisms, however, were graphical and technical problems and poorly implemented gameplay. The game was a commercial success, selling over three million units worldwide across all platforms, and the True Crime franchise continued in 2005, with the release of True Crime: New York City.