Star Wars: Empire at War
2006 real-time strategy video game / From Wikipedia, the free encyclopedia
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Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released. On May 31, 2014, online functionality, including network multiplayer and wireless chat, was discontinued after Glu Mobile's purchase of GameSpy and the subsequent shutdown of all game servers.[4] As of September 1, 2017, the multiplayer has been re-enabled on the Steam version with Workshop support added.
Star Wars: Empire at War | |
---|---|
Developer(s) | Petroglyph Games |
Publisher(s) | LucasArts Aspyr (Mac OS X) |
Director(s) | Joseph Bostic |
Producer(s) | Charles J. Kroegel Jr. |
Programmer(s) | Michael Legg |
Artist(s) | Gary Cox |
Writer(s) | Adam P. Isgreen |
Composer(s) | Frank Klepacki Themes: John Williams |
Series | Star Wars |
Engine | Alamo |
Platform(s) | Windows, Mac OS X |
Release | Microsoft WindowsMac OS X |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |