OpenGL++
Overview of OpenGL++ / From Wikipedia, the free encyclopedia
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OpenGL++ was a graphics library written in C++ that supported object-oriented data structures on top of the OpenGL 3D graphics system. The project started as the result of a partnership between SGI, IBM and Intel, and later, Digital Equipment Corporation. It was intended to provide a higher level API than the "bare metal" support of OpenGL, as well as being an implementation for Java3D.[1] Work on OpenGL++ ended when SGI decided to partner with Microsoft instead, leading to the Fahrenheit project, which also died.