Missile Command
1980 video game / From Wikipedia, the free encyclopedia
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Missile Command is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game Tempest from the same year.[1] The game was released during the Cold War, and the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases.
Missile Command | |
---|---|
Developer(s) | Atari, Inc. |
Publisher(s) | Arcade Game Boy |
Designer(s) | Dave Theurer[1] |
Programmer(s) | Rich Adam Dave Theurer |
Composer(s) | Rich Adam |
Platform(s) | Arcade, Atari 2600, Atari 5200, Atari 8-bit, Atari ST, Game Boy, Lynx |
Release | ArcadeAtari 2600
|
Genre(s) | Shoot 'em up |
Mode(s) | 1-2 players alternating turns |
Atari brought the game to its home systems beginning with the 1981 Atari VCS conversion by Rob Fulop.[1] Numerous contemporaneous clones and modern remakes followed. Atari's 1981 port to the Atari 8-bit computers was reused for the Atari 5200 (1982) and built into the Atari XEGS (1987).