Globaloria
American online learning platform / From Wikipedia, the free encyclopedia
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Globaloria is an online learning platform oriented to K-12 curricula to teach students to design, prototype, and code educational web/mobile games and simulations with industry-standard technology as a means of learning content and creative innovation skills. Globaloria was developed in 2006 by Idit Harel as a project of the World Wide Workshop Foundation with the stated mission of providing all primary and secondary school students in the U.S. with STEM and computing education opportunities.[1] Globaloria is noteworthy among MOOCs as it is based in constructionist learning theory and Harel's research in the MIT Media Lab.
Founded | 2006 |
---|---|
Owner | World Wide Workshop |
Founder(s) | Idit Harel |
Industry | Education Technology |
URL | www |
Users | 17,500 (in 2015) |
As of May 2015, Globaloria was being used by over 500 teachers and over 17,000 students in over 50 schools. The product serves participants in 15 states: Alabama, Arizona, California, Florida, Georgia, Illinois, Louisiana, Maryland, New York, Ohio, Oklahoma, Texas, Washington D.C., West Virginia and Wyoming.[2] Globaloria technology and content are designed to cultivate engagement in learning among students on a large scale, and has shown success among schools in rural and urban communities of varied socioeconomic status.[3]