Commission). 2017年3月 [2018-03-14]. (原始内容存档 (PDF)于2018-02-25) (英语). Behind the addictive psychology and seductive art of loot boxes. PC Gamer. 2017-09-28 [2019-03-07]
(原始内容存档于2020-04-12). Schreier, Jason. What's Right (and Wrong) With Game Dev Story's Addictive Simulation. Wired. 2010-12-03 [2012-01-31]. (原始内容存档于2012-11-07). Mundy