頂點著色引擎(Vertex Shader),是一種增加3D特效的影像處理單元,頂點著色引擎具有可程式化特性,允許開發人員利用新式指令來調整特效,每一個頂點(Vertex)被資料結構定義,基本有x、y、z坐標,每一點頂點還可能有顏色、最初的徑路、材質、光線特徵等。
程式化
參見
- 幾何著色引擎
- 像素著色引擎
外部連結
- Toymaker - Vertex Shaders (页面存档备份,存于互联网档案馆). Three vertex shader example codes
- GameDev - Terrain Geomorphing in the Vertex Shader
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