建造乌托邦(英语:Growtopia是一款多功能的沙盒类大型多人在线多平台电子游戏。建造乌托邦是由Mike Hommel(Hamumu)和Seth A. Robinson(Seth)建造乌托邦在2012年12月首发Android版。2013年1月11日正式在微软 WindowsMacOSiOS发布。

事实速览 建造乌托邦, 类型 ...
建造乌托邦
  • Growtopia
类型沙盒类
平台Windows
MacOS
Linux
Android
iOS
开发商育碧阿布扎比[a]
发行商育碧[b]
制作人Mike Hommel (2013-2017)
设计师Seth Robinson (2013-2017)
Mike Hommel (2013-2017)
音乐Cory Mollenhour
模式多人
发行日Android
2012年11月30日
iOS
2013年1月11日
Microsoft Windows
2013年7月9日
MacOS
2013年7月27日
Nintendo Switch,PlayStation 4,Xbox One
2019年7月18日
关闭

在2017年2月28日,育碧宣布完成于2016年第四季对Growtopia的收购和得到Growtopia的所有权。[1]育碧正式投入对建造乌托邦的开发。建造乌托邦应用免费增值模式。[2]

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游戏玩法

Growtopia是主要在于多数游戏内的东西可以用种子生产的2D沙盒类大型多人在线平台电子游戏[3] 这个游戏没有100%完成或终极目标,然而这个游戏有成就系统和通过非玩家角色完成任务。

当新玩家加入时,他们会先加入一个名为Tutorial的私密世界(World),通过名为Growpedia的引导手册以给予任务引导他们游戏基础。玩家将以两个基础工具开始游戏,即用于打和打破物体的拳头以及修改物体属性扳手。当玩家完成了引导后,他们会被派去名为Start的世界以了解游戏的更多东西。

玩家可以访问其他玩家的世界或创建自己的世界。当玩家创建新的世界时,世界将会过程生成。在Growtopia的世界有同样的大小,其中原开发者创建的世界是特例(例如:Tiny)。玩家可以打破和建造方块、从方块获取种子和宝石、种种子和采集树。如果世界被其他人锁定,玩家是不能在相关世界做任何事情。

玩家可以使用不同大小的锁头锁定范围,即Small Lock、Big Lock、Huge Lock和World Lock(有其他种类的Lock,例如Diamond Lock,有与World Locks同样的功能)。当玩家已锁定一个范围时,他们可以通过锁头给予权限允许其他玩家在相关范围做任何东西。锁头也是可交换币值的主要形式。[3]

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开发

育碧阿布扎比负责Growtopia的开发工作。

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Production of Growtopia started in 2012, when designer Seth Robinson made six mockup 截图 outlining the premise of the game of which he originally called Buildo, and sent it to Mike Hommel to entice him into helping with the project. The game's user interface started to take shape with Hommel's mockups.[4] On October 22, 2012, Hommel uploaded a video to his YouTube channel showing the development of the game before its release.[5]

During initial development, Robinson and Hommel brought in the help of composer Cory Mollenhour to produce Growtopia's soundtrack.[6]

After three months of development, the game was released on Android as a free beta on November 30, 2012, under the name Growtopia. They moved the game out of beta and released the full version on January 9, 2013.[4] The game has been updated ever since. On February 28, 2017, Ubisoft announced an acquisition of Growtopia. The transaction was completed during Ubisoft's 2016-17 fourth quarter, under the terms that the original developers would continue being both design and general advisors to the game's continued development.[7] A North American community management and moderation team was set up after Ubisoft's acquisition. They handed responsibility of the game's future development over to their Ubisoft Abu Dhabi team.[8] The team has been working continuously on Growtopia ever since.

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发布

这个游戏可以在多个操作系统游玩,包括Microsoft WindowsmacOSiOSAndroid。在Android版本于2012年11月30日发布后,iOS版本于2013年1月11日发布。随着手机版本的发布,这个游戏也引进电脑;Windows测试版本于2013年7月9日发布,以及macOS版本于2013年7月27日发布。

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Growtopia was available for a period of time on the Nintendo Switch, PlayStation 4, and Xbox One from July 18, 2019, to July 30, 2020, before being discontinued in order to "allocate all resources back to support the Mobile and PC version".[9] The decision to discontinue all console support was declared on April 27, 2020, and had followed from a previous announcement on January 19, 2020, which had notified the community that there would no longer be any major updates or annual events for the consoles platforms, as their team only had "limited resources available". An Ubisoft Abu Dhabi team member stated that since there were "many, many more players playing on Android, iOS, and PC", they were going to focus their resources back towards those platforms.[10]
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评价

更多信息 Reception, 汇总得分 ...
Reception
汇总得分
汇总媒体得分
GameRankingsiOS: 70%[11]
评论得分
媒体得分
148AppsiOS: 4/5颗星[12]
Pocket GameriOS/Android: 6/10[13]
关闭
已隐藏部分未翻译内容,欢迎参与翻译

Growtopia received "mixed or average" reviews from critics according to review aggregator GameRankings.[11]

Jay Is Games described the game as "simple and easy enough to work on the mobile platform (and be fun for kids), but with enough room for customization and socialization".[14] 148Apps gave the game a 4/5, saying "the crafting mechanic is unique".[15] Pocket Gamer's Peter Willington scored the game 6 out of 10, said he dislikes the crude menus, the UI is bland and cramped and hates the character design. [16] TouchArcade wrote "With online games like this that take place in persistent worlds where everyone can interact, you’ll no doubt get some people trying to destroy things and generally make life tough for everyone else".[17]

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注释

参考文献

外部链接

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