重玩價值replay value: shifts and continuities in user experiences between first and second exposure to an interactive story. Cyberpsychology, Behavior, and Social
炮灰2One(英语:The One (magazine)), Dec 1994 (issue 75), pp. 40–42 Amiga User International(英语:Amiga User International), Mar 1995 (volume 9, no. 3), p. 78 Kieron Gillen(英语:Kieron