an individual's minority or native culture (i.e. "Is it considered to be of value to maintain one's identity and characteristics?"), whereas the second
replay value: shifts and continuities in user experiences between first and second exposure to an interactive story. Cyberpsychology, Behavior, and Social
Courses), 分四範疇為人文社會科學研究(Humanities and Social Sciences Studies)、科學技術研究(Science and Technology Studies)、文化價值研究(CultureandValue Studies) 及信息技術研究(Information
Jeanette D. Snowball (2008). Measuring the Value of Culture . (文化价值的衡量)Description (页面存档备份,存于互联网档案馆) and Arrow-page searchable chapter links. (页面存档备份,存于互联网档案馆)
Henry; Ford, Sam; Green, Joshua. Spreadable Media: Creating Valueand Meaning in a Networked Culture. New York: NYU Press. 2013. ISBN 978-0-8147-4350-8.