顶点着色引擎(Vertex Shader),是一种增加3D特效的影像处理单元,顶点着色引擎具有可编程特性,允许开发人员利用新式指令来调整特效,每一个顶点(Vertex)被数据结构定义,基本有x、y、z坐标,每一点顶点还可能有颜色、最初的径路、材质、光线特征等。
程序化
参见
- 几何着色引擎
- 像素着色引擎
外部链接
- Toymaker - Vertex Shaders (页面存档备份,存于互联网档案馆). Three vertex shader example codes
- GameDev - Terrain Geomorphing in the Vertex Shader
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