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विकिपीडिया से, मुक्त विश्वकोश
यह रंग पट्टिकाओं की सूची एक लेख है, जो कम्प्यूटर ग्राफिक्स्, टर्मिनल एवं वीडियो गेम्स के प्रदर्शकों हेतु बना है।
यह सम्पूर्ण पृष्ठ या इसके कुछ अनुभाग हिन्दी के अतिरिक्त अन्य भाषा(ओं) में भी लिखे गए हैं। आप इनका करके विकिपीडिया की सहायता कर सकते हैं। |
रंग पट्टिका, जिसे रंग पैलेट भी कहते हैं, उसका केवल मात्र एक एक नमूना ही यहाँ दिया है।
नमूना परिक्षण सारणी, दी गई है।
Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the later 1980s and early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's color palette.
The color palettes of some of the most popular early personal computers and terminals. They may be based on RGB palettes, but also common are specific hardware-implemented 4, 16 or more colors palettes: not bit nor level combinations of RGB primaries, but fixed ROM/circuitry colors selected by the manufacturer.
Many of early models output composite video YPbPr colors. When seen on TV devices, the perception of the colors may be not corresponding with the value levels for the YPbPr values employed (most noticeable with NTSC TV color system).
For current RGB display systems for PC's (Super VGA, etc.), see the 16-bit RGB and 24-bit RGB for HighColor (thousands) and TrueColor (millions of colors) modes.
For video game consoles, see the List of videogame consoles section.
Teletext (1976) Graphic block characters, 8-color | |
Apple II (1977) Low 16- and high resolution 4-color graphic modes | |
Commodore VIC-20 (1981) 200 definible characters of 8×16 bits each, 8- or 10-color modes | |
CGA for IBM-PC (1981) 16-colors text mode, 4-color and monochrome graphic modes | |
Commodore 64 (1982) Multicolor and High resolution 16-color graphic modes | |
ZX Spectrum (1982) 16-colors by attributes | |
MSX systems (1983) "Screen 2" and "Screen 3" 15-color graphic modes | |
Commodore Plus/4 (1984) Multicolor and High resolution 16-color graphic modes | |
Amstrad CPC (1984) Low 16-, medium 4- and high resolution 2-color graphic modes | |
MSX2 systems (1985) "Screen 5" 16- and "Screen 8" 256-color graphic modes | |
MSX2+ systems (1988) "Screen 10&11" 12,499- YJK+YAE and "Screen 12" 19,268-color YJK graphic modes |
EGA for IBM-AT (1984) Medium and high resolution 16-color graphic modes | |
चित्र:Screen color test AtariST 16colors.png | Atari ST (1985) Low 16-, medium 4-color and high resolution monochrome modes |
Commodore Amiga OCS (1985) 2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64- and HAM 4096-color enhanced modes | |
Apple IIgs (1986) Super High Res 4-, 8-, 16- and 256-color graphic modes | |
MCGA and VGA for IBM-AT (1987) Medium 256- and high resolution 16-color graphic modes | |
Color palettes of some of the most popular videogame consoles. The criteria are the same that of the List of computer hardware palettes section.
(No simulation available) | Atari 2600 ? out of 128 colors |
(No simulation available) | NES 24 out of 56 colors |
(No simulation available) | SuperNES ? out of 32,768 colors |
Nintendo Gameboy 4 shades of green | |
Nintendo Gameboy Color Type 1 cartridges tricky 10-color startup palettes and Type 3 32-color cartridges | |
Nintendo Gameboy Advance/SP/Micro Type 3 32-color and Type 4 32,768-color cartridges | |
SEGA Master System 32-color out of 64 | |
चित्र:Screen color test SEGAGameGear.png | SEGA Game Gear 32-color out of 4,096 |
(No simulation available) | SEGA Mega Drive/Genesis 61-color out of 512 |
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