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Form of anthropomorphism in anime and manga From Wikipedia, the free encyclopedia
Moe anthropomorphism (Japanese: 萌え擬人化, Hepburn: moe gijinka) is a form of anthropomorphism in anime, manga, and games where moe qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena.[2] In addition to moe features, moe anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute.
This form of anthropomorphism is very common in otaku subcultures. With the exception of kemonomimi (which are human-like characters that have animal features), many moe anthropomorphizations started as dōjin efforts. An early form of moe anthropomorphism is the Gundam MS Girl created by Mika Akitaka in 1982.[3] Many anthropomorphizations were the results of discussions on Japanese Internet forums such as 2channel or Futaba Channel. The trend spread out of dōjin circles as commercial anime and manga also prominently feature characters who are personifications of inanimate objects.
The media studies scholar Yuji Sone has argued that since moe anthropomorphism is usually personified by beautiful young girls, it is an example of the outgrowth of otaku subcultural habitus into sexual fantasies.[4] The psychologist Tamaki Saitō regards moe anthropomorphism as an example of mitate-e art due to its simultaneous use of both high and low art to provide additional, sometimes humorous, meanings.[5] Saitō also connects this anthropomorphism with a "desire for transformation" associated with the shōjo (girl) form.[6]
Kemonomimi (獣耳), literally meaning "animal ears", is the concept of depicting human and human-like characters with animal ears,[7] and by extension, other features such as tails.[8] Kemonomimi is often used in moe anthropomorphism, to depict animal characters in human form.[7] Catgirls and catboys are the most prolific and common in this category, although bunnygirls, foxgirls, doggirls, and wolfgirls are also common. Kemonomimi characters typically appear human except for added animal-like qualities. In Hiroki Azuma's theory of otaku database consumption, animal ears are one type of "moe element," which is combined with other elements in a character in order to create an affective response in fans.[8] A notable franchise featuring moe anthropomorphism and kemonomimi is Kemono Friends, which is focused on a myriad of anthropomorphized animals in the form of girls and young women, ranging from real and extinct animals to cryptids and legendary creatures. Another notable series is Uma Musume Pretty Derby which focuses on girls as famous Japanese racehorses. Mimiketto is a doujinshi convention dedicated to kemonomimi works.[8]
When moe appearances are given to various creatures from folklore, mythology or fantasy, they are usually called monster girls (or sometimes boys). Their bestial traits may be fully retained, de-emphasized into mere personality tics or removed altogether. An early example of this is with the independent video game/doujin soft series Touhou Project beginning in 1997 which depicts yōkai and other mythical beings as young beautiful girls and women who summon spell cards to unleash a barrage of abstract projectile patterns called "danmaku".[9] It was further popularized by such manga as Monster Musume and A Centaur's Life, and has grown into its own genre.[10] Rarely, the monster girls are relatively unchanged from their original form and personality, such as mermaids and centaurides.
The fan-created Bowsette, a gender-swapped and moe anthropomorphized version of the Mario antagonist Bowser that gives him the appearance of Princess Peach via the "Super Crown" powerup, became one of the most popular Internet memes of 2018.[11] The popularity of the character later led to other Mario enemies being given moe interpretations, the most prominent of which was Boosette (based on the King Boo character).[12]
Although Chobits (2001) and Toy's iMac Girl (1998)[13] came first, the meme of turning computer-related phenomena into moe subjects did not start until Shiitake-chan (しいたけちゃん), the anthropomorphization of Internet Explorer's Stop button. The idea of Shiitake-chan came in 2001 on 2channel, starting with a poster who claims he saw the Stop button as a shiitake.[14] When Microsoft released Windows 7 in Japan, they included a theme pack centered around a personification of the OS named "Nanami Madobe" with voice samples from Nana Mizuki. Microsoft used another personification involving two girls named "Yū Madobe" and "Ai Madobe" to promote Windows 8 in Japan.[15][16][17] As part of the market launch, a Facebook draw of 8 followers took place when follower count reaches 80001; and total Twitter follower count for Yū and Ai reach 8001, where winners receive Madobe Yū and Ai-themed prizes.[18]
Since the creation of the Microsoft-related OS-tans,[19][20] other software and websites have been anthropomorphized as well. For example, Wikipedia has its own "Wikipe-tan",[21][22] while Mozilla applications have their own set of "Moezilla".[23][24] Chinese netizens have created a "Green Dam Girl" to parody China's content-control software Green Dam Youth Escort.[25] In 2010, Taiwanese illustrator known as "shinia" on Pixiv created a personification of Microsoft Silverlight named Hikaru Aizawa, who is officially promoted by Microsoft Taiwan.[26][27] In 2013, Microsoft Singapore introduced Inori Aizawa, a mascot for Internet Explorer.
The manga and anime series World War Blue features characters who are personifications of computer games. Video games with characters based on them include Sonic the Hedgehog, Super Mario and Tetris. Sega Hard Girls features personifications of video game hardware by Sega.[28]
Elements of the Japanese constitution have been anthropomorphized into moe girls, such as Article 9, which prevents Japan from waging war, being "portrayed as a peace-loving girl."[30]
In 2010, users from the Breaking News board on 2channel created Hinomoto Oniko as an anthropomorphism of the commonly used Chinese ethnic slur used against Japanese, Riben guizi (日本鬼子), literally meaning "Japanese devils". The character was made by the 2channel community in response to the growing anti-Japanese sentiment amongst Chinese netizens online, and has since become an Internet meme within Japanese imageboards and forums. In Japanese, the kun'yomi reading of the kanji which make up the racial slur can be interpreted as a female personal name, and so the character is depicted as a young female wearing a traditional Japanese kimono, along with devil horns and a katana.[31]
In 2015, Internet users created "ISIS-chan" (ISISちゃん), a moe anthropomorphized character of the jihadist group Islamic State of Iraq and Syria (ISIS). Images of her have been used by Anonymous to dilute the Islamic State's online propaganda.[29][32]
Other things have also been given moe characteristics:
The manga Cells at Work! depicts the cells of the human body as both male and female characters.
Based on binchōtan and other types of charcoal, the anime and manga Binchō-tan uses the dajare in the Japanese word for coal (炭, tan) to create a series of cute girls.[citation needed]
Many online artists have depicted chemical elements as human characters in their illustrations, webcomics and video games. Anthropomorphism of chemical elements is created more than that of chemical compounds. Notable examples are, a Japanese chemical company depicted their solvent products as moe in an online webcomic and another one is an ongoing English webcomic about personified chemical compounds by a Romanian illustrator who works as a drycleaner [citation needed].
As with national personifications, moe versions of various countries are present. For example, Japan is Nihon-chan,[33] Afghanistan is Afuganisu-tan[34]—both have their own webcomics in Japan. Beyond these, however, are the countries of Hidekaz Himaruya's Hetalia: Axis Powers,[35][36] a manga depicting the countries involved in World War I and World War II using mostly men with only a few women mixed in. Toshio Miyake argues that Hetalia's appeal lies in its combination of comedy and male personification of nations, with implicit homoerotic themes.[37]
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