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1992 role-playing video game From Wikipedia, the free encyclopedia
Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る), officially translated as The Frog For Whom the Bell Tolls,[1] is an action role-playing video game developed by Nintendo and Intelligent Systems[2][3][4] and published by Nintendo for the Game Boy exclusively in Japan in 1992.
The Frog For Whom the Bell Tolls | |
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Developer(s) | Nintendo R&D1 Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toru Osawa |
Producer(s) | Makoto Kano |
Programmer(s) |
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Artist(s) |
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Writer(s) | Yoshio Sakamoto |
Composer(s) | Kazumi Totaka |
Platform(s) | Game Boy |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player |
The title is a play on Ernest Hemingway's For Whom the Bell Tolls, which is known in Japan as Ta ga Tame ni Kane wa Naru (誰がために鐘は鳴る).[5] This is in turn an allusion to John Donne's famous Meditation XVII. In 2011, an English fan translation was released.[6]
In a faraway land, two princes—Richard of the Custard Kingdom, who is skilled at fencing, and the prince of the Sablé Kingdom, the game's main protagonist—have shared a friendly rivalry since they were children. They often compete, although it usually ends in a tie or close win. One day, a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the princess Tiramisu. In another attempt to best the Prince of Sablé, Richard grabs a boat and sets off towards the kingdom, and the Prince of Sablé goes after him. While on his journey, he, Richard, and others are transformed into frogs in an attempt to reveal the true happenings in this kingdom.
The Prince of Sablé becomes stronger through the acquisition and use of items.
The game's movement is divided into two ways:
Unlike most games with turn-based combat, the game has automatic combat, without player involvement. When players make the Prince of Sablé touch an enemy, the game does not shift to a battle scene. Instead, it kicks up a dust cloud as the battle ensues and the Prince of Sablé and the enemy engage each other. If the Prince of Sablé is significantly stronger than the enemy, the enemy is instantly defeated. Victory or defeat in a typical battle is gauged by the Prince of Sablé's strength and weapon, attack speed, armor and defense, and the enemy's stats. If a button is pressed during a fight, the player can choose to use an item or run away. Items do various things in battle; for example, wasabi temporarily stuns enemies, and saws deal massive damage to tree enemies. Running away can fail, and it is impossible to run away from certain enemies, usually bosses. For bosses, the player must fill up the Prince of Sablé's life bar and have the most powerful items found at certain points before battling them to win against them. If the Prince of Sablé is victorious, he will gain money, hearts, or other items. If he loses, he will restart from a "hospital" with 3 hearts in the town he last visited, but will retain the money he had when he perished.
As the story advances, the Prince of Sablé gains the ability to transform into a frog and a snake. Each of his three forms have their own special abilities, which are used to progress.
This section possibly contains original research. (June 2023) |
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