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Space-based play-by-mail game From Wikipedia, the free encyclopedia
The Assassin's Quest is a play-by-mail game that was published by De Jager & Co.
Publishers | De Jager & Co. (CAN) Emprise Game Systems (US) |
---|---|
Years active | ~1981 to unknown |
Genres | science fiction, wargame |
Languages | English |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
The game was published by De Jager & Co. of Canada.[1] By 1983, due to challenges with the game, Emprise Games acquired the publication rights.[2]
The Assassin's Quest was a ship combat game with 30 players set in a 3D universe, in which each player has a target player to hunt and an assassin player to be hunted by.[3] The purpose was to destroy identified enemy ships using a player's starting fleet and assigned allies.[4] Alliances were set up in "Triads" of three players each, which included a player's three target triads, three "assassin" triads (gunning for the player), and three neutral triads.[4] Game elements to be managed were movement, sensors, weapons (comprising Lasers, Impulsars, and Depolarizers), mines, shields, energy, and other factors.[5]
David Bolduc reviewed The Assassin's Quest in The Space Gamer No. 33.[3] Bolduc commented that "The Assassin's Quest is both difficult and unusual, but well worth the money for a player who's looking for a thrill."[3]
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