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Board game with words From Wikipedia, the free encyclopedia
Scrabble is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left to right in rows or downward in columns and are included in a standard dictionary or lexicon.
Manufacturers | Hasbro (within U.S. and Canada) Mattel (outside U.S. and Canada) |
---|---|
Designers | Alfred Mosher Butts |
Publishers | James Brunot |
Publication | 1948 |
Genres | Word game Board game |
Players | 2–4 |
Setup time | 2–4 minutes |
Playing time | Tournament game: 50–60 minutes |
Chance | Medium (letters drawn) |
Skills | Vocabulary, spelling, anagramming, strategy, counting, bluffing, probability |
Website | Official website (Hasbro) Official website (Mattel) |
American architect Alfred Mosher Butts invented the game in 1931. Scrabble is produced in the United States and Canada by Hasbro, under the brands of both of its subsidiaries, Milton Bradley and Parker Brothers. Mattel owns the rights to manufacture Scrabble outside the U.S. and Canada. As of 2008, the game is sold in 121 countries and is available in more than 30 languages; approximately 150 million sets have been sold worldwide, and roughly one-third of American homes and half of British homes have a Scrabble set.[1][2][3][4] There are approximately 4,000 Scrabble clubs around the world.[4]
Scrabble is played on a 15x15 board, containing 225 squares. Certain squares are premium squares, which multiply the number of points awarded: eight dark red "triple word" squares, 17 pale red "double word" squares, of which one, the center square (H8), is marked with a star or other symbol, 12 dark blue "triple letter" squares, and 24 pale blue "double letter" squares. In 2008, Hasbro changed the colors of the premium squares to orange for TW, red for DW, blue for DL, and green for TL, but the original premium square color scheme is still preferred for Scrabble boards used in tournaments.[5]
An English-language set contains 100 tiles, 98 of which are marked with a letter and a point value between 1 and 10. Each tile's point value is based on its frequency in English, with vowels and common letters such as L, N, R, S, and T worth 1 point, and rare letters such as Q and Z worth 10 points. The remaining two tiles are blank and carry no value. Other language sets use different letter set distributions with different point values. Tiles are usually made of wood or plastic and are 19 by 19 millimetres (0.75 in × 0.75 in) square and 4 mm (0.16 in) thick, slightly smaller than the squares on the board. Each player uses a rack that conceals their tiles from other players.
In 1931, the American architect Alfred Mosher Butts created the game as a variation on an earlier word game he invented, called Lexiko. The two games had the same set of letter tiles, whose distributions and point values Butts worked out by performing a frequency analysis of letters from various sources, including The New York Times. The new game, which he called Criss-Crosswords, added the 15×15 gameboard and the crossword-style gameplay. He manufactured a few sets himself but was not successful in selling the game to any major game manufacturers of the day.[7]: 98
In 1948, James Brunot,[8] a resident of Newtown, Connecticut, and one of the few owners of the original Criss-Crosswords game, bought the rights to manufacture the game in exchange for granting Butts a royalty on every unit sold. Although he left most of the game (including the distribution of letters) unchanged, Brunot slightly rearranged the "premium" squares of the board and simplified the rules; he also renamed the game Scrabble, a real word that means "scratch frantically".[7]: 100 In 1949, Brunot and his family made sets in a converted former schoolhouse in Dodgingtown, Connecticut, a section of Newtown. They made 2,400 sets that year but lost money.[9] According to legend, Scrabble's big break came in 1952 when Jack Straus, president of Macy's, played the game on vacation. Upon returning from vacation, he was surprised to find that his store did not carry the game. He placed a large order, and within a year, "everyone had to have one".[7]: 101
In 1952, unable to meet demand himself, Brunot licensed the manufacturing rights to Long Island-based Selchow and Righter, one of the manufacturers that, like Parker Brothers and Milton Bradley Company, had previously rejected the game. "It's a nice little game. It will sell well in bookstores," Selchow and Righter president Harriet T. Righter remembered saying about Scrabble when she first saw it.[10] In its second year as a Selchow and Righter product, 1954, nearly four million sets were sold.[11][7]: 104 Selchow and Righter then bought the trademark to the game in 1972.[12]
Meanwhile, JW Spear acquired the rights to sell the game in Australia and the UK on January 19, 1955.[7] In 1986, Selchow and Righter was sold to Coleco, which soon afterward went bankrupt. Hasbro then purchased Coleco's assets in 1989, including Scrabble and Parcheesi.[12] Mattel then acquired JW Spear in 1994.[7] Since then, Hasbro has owned the rights to manufacture Scrabble in the U.S. and Canada, and Mattel has held the rights to manufacture the game in other parts of the world.[12]
In 1984, Scrabble was turned into a daytime game show on NBC. The Scrabble game show ran from July 1984 to March 1990,[13] with a second run from January to June 1993. The show was hosted by Chuck Woolery. Its tagline in promotional broadcasts was, "Every man dies; not every man truly Scrabbles."[14] In 2011, a new TV variation of Scrabble, called Scrabble Showdown, aired on The Hub cable channel, which is a joint venture of Discovery Communications, Inc. and Hasbro.
Scrabble was inducted into the National Toy Hall of Fame in 2004.[15]
The "box rules" included in each copy of the North American edition have been edited four times: in 1953, 1976, 1989, and 1999.[16]
The major changes in 1953 were as follows.
The major changes in 1976 were as follows.
The editorial changes made in 1989 did not affect gameplay.[16]
The major changes in 1999 were as follows.
Before the game, a word list or dictionary is selected in order to adjudicate any challenges during the game. In tournament play, the word list is specified in advance, typically the NASPA Word List, the Official Scrabble Players Dictionary, or Collins Scrabble Words. All 100 tiles are placed into an opaque bag. To decide which player plays first, each player draws one tile from the bag. The player who picks the letter closest to "A" goes first, with blanks taking precedence over the letter A. Each player then draws seven tiles and places them on their rack, hidden from other players.
On every turn, the player at turn can perform one of the following options:
The first play of the game must consist of at least two tiles and cover the center square (H8). Any play thereafter must use at least one of the player's tiles to form a "main word" (containing all of the player's played tiles in a straight line) reading left-to-right or top-to-bottom. Diagonal plays are not allowed. At least one tile must be adjacent (horizontally or vertically) to a tile already on the board. If the play includes a blank tile, the player must designate the letter the blank represents; that letter remains unchanged for the rest of the game unless the play is challenged off. The player announces the score for that play, and then draws tiles from the bag equal to the number of tiles played, so that there are seven tiles on their rack. If there are not enough tiles, the player draws any remaining tiles instead. If the game is played using a clock, the player starts the opponent's clock after announcing the score and before drawing tiles.
If a player has made a play and not yet drawn a tile, any other player may choose to challenge any or all words formed by the play. The challenged word(s) are then searched in the agreed-upon word list or dictionary, and if one or more of them is found to be unacceptable, the play is removed from the board, and the player scores zero for that turn. If all challenged words are acceptable, the challenger loses their turn. In tournament play, players are not entitled to know which word(s) are invalid or the definitions of any challenged words. Penalties for unsuccessfully challenging an acceptable play vary in club and tournament play and are described in greater detail below.
The game ends when either:
At the end of the game, each player's score is reduced by the sum of the values of their unplayed tiles; if a player plays out, the sum of all other players' unplayed tiles is added to that player's score. This rule differs slightly in most tournaments; a player who plays out adds twice this sum, and the opponent's score is unchanged.
Square | Original and Mattel version | Hasbro Version (2008–2014) |
---|---|---|
Double letter (DLS) | Light blue | Blue |
Triple letter (TLS) | Dark blue | Green |
Double word (DWS) | Pink | Red |
Triple word (TWS) | Red | Orange |
The score for a play is determined as follows:
Scoreless turns can occur when a player passes, exchanges tiles, loses a challenge, or otherwise makes an illegal move. A scoreless turn can also occur if a play consists of only blank tiles, but this is extremely unlikely in actual play.
See the example board at right.
Suppose Player 1 plays QUITE 8D, with the Q on a DLS and the E on the center star. Because the center star is a DWS, the score for this play is points.
Player 2 extends the play to form the word MES(QUITE) 8A with the M on the TWS at 8A. The score for this play is points. The Q is not doubled, as the Q was not played on this turn.
Player 1 plays INFaNCY 9D with a blank A, forming five 2-letter words, QI, UN, IF, TA, and EN. Because several additional words were formed, each new word is scored separately. The score for this play, without the 50-point bonus, is
points. Because all 7 tiles were played on this turn, a 50-point bonus is added, and the score for this play is points.
Player 2 plays RECO(UN)TS E4 through the word UN. Because this word covers two DWS squares, the score for this word is quadrupled, and the score for the play is points. Player 1 is ahead 136–97.
All words of length 2 to 15 letters that appear in the agreed-upon dictionary or lexicon are acceptable words in Scrabble, as are all their inflected forms and plurals. Words that contain apostrophes, are hyphenated or capitalized (such as proper nouns) are generally not allowed unless they also appear as acceptable entries; for example, words such as HERES, JACK and TEXAS, while typically containing an apostrophe or considered a proper noun, have unrelated meanings and are therefore acceptable in major Scrabble lexicons. Acronyms and abbreviations are generally not allowed unless they have separate entries (such as AWOL, RADAR, SCUBA, and WYSIWYG[19]). Variant spellings, slang or offensive terms, archaic or obsolete terms, and specialized jargon words are acceptable if they meet all other criteria for acceptability, but archaic spellings (e.g., NEEDE or MAKETH) are generally not acceptable words. Foreign words are not allowed in English-language Scrabble unless they have been incorporated into the English language, such as the words QI,[20] KILIM, and PATISSERIE.
Vulgar and offensive words are generally excluded from the Official Scrabble Players Dictionary but allowed in club and tournament play. The North American Scrabble Players Association removed slurs from its lexicon in 2020, after conducting a poll of its members.[21] Mattel removed 400 derogatory terms from its official word list in 2021, in response to the Black Lives Matter movement, with the company's head of games saying: "Can you imagine any other game where you can score points and win by using a racial epithet? It’s long overdue."[22] This does not exclude players from playing these words, as it is within the rules of the game to play unacceptable words (at the risk of losing a challenge).
There are two popular competition word lists for English-language Scrabble:
The first predominates in the U.S., Canada, and Thailand, and the second in English Scrabble in the rest of the world. There is also a large community of competitive Collins players in North America, with its own NASPA rating system.
Today's NASPA Word List (NWL), published by NASPA Games, descends from the Official Tournament and Club Word List (a non-bowdlerized version of the Official Scrabble Players Dictionary) and its companion Long Words List for longer words. The current version of NWL is NWL2023,[23] effective February 2024, and the Official Scrabble Players Dictionary, published by Merriam-Webster, is currently in its seventh edition of 2022. NWL includes all current OSPD words, plus several hundred offensive words and genericized trademarks such as KLEENEX; as of 2020, it no longer includes words judged to be personally applicable offensive slurs.
The NWL and OSPD are compiled using a number of major college-level dictionaries, principally those published by Merriam-Webster. If a word appears, at least historically, in any one of the dictionaries, it is included in the NWL and the OSPD. If the word has only an offensive meaning, it is included only in the NWL. The key difference between the OSPD and the NWL is that the OSPD is marketed for "home and school" use, without words which their source dictionaries judged offensive, rendering the Official Scrabble Players Dictionary less fit for official Scrabble play. The OSPD is available in bookstores, while the NWL is available only through NASPA.
In all other English-speaking countries, the competition word list is Collins Scrabble Words 2021 edition, known as CSW21 (Versions of this lexicon before 2007 were known as SOWPODS). Historically, this list has contained all OTCWL words plus words sourced from the Chambers and Collins English dictionaries, but recent editorial decisions have caused greater discrepancies between CSW and NWL. CSW is commonly used to adjudicate major tournaments outside North America.
Tournaments are also played using CSW in North America, particularly since Hasbro ceased to control tournament play in 2009. NASPA, the Word Game Players Organization, and Collins Coalition (CoCo) all sanction CSW tournaments, using separate Elo rating systems.[24]
The penalty for a successfully challenged play is nearly universal: the offending player removes the tiles played and forfeits their turn. (In some online games, an option known as "void" may be used, wherein unacceptable words are automatically rejected by the program. The player is then required to make another play, with no penalty applied.)
The penalty for an unsuccessful challenge (where all words challenged in the play are deemed valid) varies considerably, including:
Under tournament rules, a player may request to "hold" the opponent's play to consider whether to challenge it, provided that the opponent has not yet drawn replacement tiles. The holding player's clock still runs, and the opponent cannot draw replacement tiles for 15 seconds or until the hold is released but may draw tiles afterward (which must be kept separate). If a player successfully challenges, the opponent must reveal any replacement tiles before returning them to the bag.
Tens of thousands play club and tournament Scrabble worldwide. The rules and equipment in tournament Scrabble differ somewhat from those typically found in casual play. For example, all tournament (and most club) games are played with a game clock and a set time control, and are only between two players (or occasionally, two teams of players). A player who goes overtime does not immediately lose the game (as in chess), but is instead assessed a 10-point penalty per minute.[26][27] Also, the original wooden tiles are not allowed in tournaments as it is possible for players to "feel" the tiles in the bag (especially blank tiles);[11] thus, molded plastic tiles are often used. Players are allowed tracking sheets containing the tile distribution, from which tiles can be crossed off as they are played.
Regularly held major tournaments include:
Other important tournaments include:
Scrabble clubs typically meet weekly and may typically hold one or more open, sanctioned tournaments per year.
The following records were achieved during international competitive club or tournament play, according to authoritative sources, including the book Everything Scrabble by Joe Edley and John D. Williams Jr. (revised edition, Pocket Books, 2001) and the Scrabble FAQ.[28] When available, separate records are listed based upon different official word lists:
To date, new editions or revisions of these lists have not been considered substantial enough to warrant separate record-keeping.
Two other records are believed[citation needed] to have been achieved under a British format known as the "high score rule", in which a player's tournament result is determined only by the player's own scores, and not by the differentials between that player's scores and the opponents'. Play in this system "encourages elaborate setups often independently mined by the two players",[32] and is significantly different from the standard game in which defensive considerations play a major role. While the "high score" rule has led to impressively high records, it is currently out of favor.[citation needed]
Much higher-scoring plays are possible (e.g., plays covering three TWS squares), but extremely unlikely to occur without elaborate setups by both players. The highest reported score for a single play is 1786 points using the word oxyphenbutazone creating seven additional words simultaneously.[50] When only adding the word SESQUIOXIDIZING to these official lists, one could theoretically score 2015 (OSPD) and 2044 (SOWPODS) points in a single move.[51] The highest reported combined score for a theoretical game based on SOWPODS is 4046 points, constructed by Nathan Hedt of Australia.[52][user-generated source][53]4046 points[failed verification] Other records are available for viewing at Total Scrabble, an unofficial record book that includes the above as sources and expands on other topics.
In August 1984, Peter Finan and Neil Smith played Scrabble for 153 hours at St. Anselm's College, Birkenhead, Merseyside, setting a new duration record. A longer record was never recorded by Guinness Book of Records, as the publishers decided that duration records of this nature were becoming too dangerous and stopped accepting them.[54]
Maven is a computer opponent for the game created by Brian Sheppard. The official Scrabble computer game in North America uses a version of Maven as its artificial intelligence and is published by Atari. Outside North America, the official Scrabble computer game is published by Ubisoft. Quackle is an open-source alternative to Maven of comparable strength, created by a five-person team led by Jason Katz-Brown.[55] A Qt cross-platform version of Quackle is available on GitHub.[56]
Video game versions of Scrabble have been released for various platforms, including IBM PC compatibles, Mac, Amiga,[57] Commodore 64,[58] ZX Spectrum,[59] Game Boy, Game Boy Color, Game Boy Advance,[60] Nintendo DS,[61] PlayStation,[62] PlayStation 4, PlayStation Portable,[63] iPod, iOS, Game.com, Palm OS, Amstrad CPC, Xbox 360, Kindle,[64] Wii,[65] and mobile phones.
The Nintendo DS version of Scrabble 2007 Edition made news when parents became angry over the game's AI using potentially offensive language during gameplay.[66]
Several websites offer the possibility to play Scrabble online against other users, such as the Internet Scrabble Club and Pogo.com from Electronic Arts (North America only).
Facebook initially offered a variation of Scrabble called Scrabulous as a third-party application add-on. On July 24, 2008, Hasbro filed a copyright infringement lawsuit against its developers.[67] Four days later, Scrabulous was disabled for users in North America,[68] eventually reappearing as "Lexulous" in September 2008, with changes made to distinguish it from Scrabble. By December 20, Hasbro had withdrawn its lawsuit.[69]
Mattel launched its official version of online Scrabble, Scrabble by Mattel, on Facebook in late March 2008.[70][71] The application was developed by Gamehouse, a division of RealNetworks that was licensed by Mattel.[71] Since Hasbro controls the copyright for North America with the copyright for the rest of the world belonging to Mattel,[70] the Gamehouse Facebook application was available only to players outside the United States and Canada.[71] The version developed by Electronic Arts for Hasbro was available throughout the world.
When Gamehouse ceased support for its application, Mattel replaced it with the Electronic Arts version in May 2013. This decision was met with criticism from its userbase.[72] The Hasbro version continues to be available worldwide but now uses IP lookup to display Hasbro branding to North American players and Mattel branding to the rest of the world. Electronic Arts have also released mobile apps for Android and iOS, allowing players to continue the same game on more than one platform.
As well as facilities to play occasional games online, there are many options to play in leagues.[73]
In 2020, the license for Scrabble passed from Electronic Arts to Scopely, which launched the app Scrabble GO on March 5, 2020, with the Electronic Arts version discontinued on June 5, 2020.[74] The new app was very different, leading to protests, and Scopely soon began to offer a 'Classic' version, without some of the extras initially offered: "this updated mode is reimagined to reflect the ask for a streamlined experience. Features such as boosts, rewards and all other game modes are disabled", the company announced.[75]
A new licensed product, Super Scrabble, was launched in North America by Winning Moves Games in 2004 under license from Hasbro, with the deluxe version (with turntable and lock-in grid) released in February 2007. A Mattel-licensed product for the rest of the world was released by Tinderbox Games in 2006. This set comprises 200 tiles in slightly modified distribution to the standard set and a 21×21 playing board.
Versions of the game have been released in several other languages.
The game was called Alfapet when it was introduced in Sweden in 1954, but since the mid-1990s, the game has also been known as Scrabble in Sweden. Alfapet is now another crossword game, developed by the owners of the name Alfapet. A Russian version is called Erudit. A Hebrew version is called Shabets Na (שבץ נא). Versions have been prepared for Dakotah, Haitian Creole, Dakelh (Carrier language), and Tuvan.[76]
For languages with digraphs counted as single letters, such as Welsh and Hungarian, the game features separate tiles for those digraphs.
An Irish-language version of Scrabble was published by Glór na nGael in 2010. The previous year the same organisation published the Junior version of the game and two years later it republished Junior Scrabble using a two-sided (and two skill level) board.
In 1987, a board game was released by Selchow & Righter, based on the game show hosted by Chuck Woolery that aired on NBC from 1984 to 1990 (and for five months in 1993). Billed as the "Official Home Version" of the game show (or officially as the "TV Scrabble Home Game"), gameplay bears more resemblance to the game show than it does to a traditional Scrabble game, although it does utilize a traditional Scrabble gameboard in play.
There are numerous variations of the game. While they are similar to the original Scrabble game, they include minor variations. For example, Literati draws random tiles instead of providing a finite number of tiles for the game, assigns different point levels to each letter and has a slightly different board layout, whereas Lexulous assigns eight letters to each player instead of seven. Words with Friends uses a different board layout and different letter values, as does Words of Gold.
Duplicate Scrabble is a popular variant in French speaking countries. Every player has the same letters on the same board and the players must submit a paper slip at the end of the allotted time (usually 3 minutes) with the highest scoring word they have found. This is the format used for the French World Scrabble Championships but it is also used in Romanian and Dutch. There is no limit to the number of players that can be involved in one game, and at Vichy in 1998 there were 1,485 players, a record for French Scrabble tournaments.
Scarabeo is a variant that is much more popular in Italy than the original game. It features a 17×17 grid of cells and peculiar rules.[77]
Popular among tournament Scrabble players is Clabbers. In Clabbers, any move that consists of anagrams of allowable words is allowed. For example, because ETAERIO is allowable in ordinary Collins Scrabble, EEAIORT would be allowable in Clabbers.[78]
A junior version, called Junior Scrabble, has been marketed. This has slightly different distributions of frequencies of letter tiles to the standard Scrabble game.
Word games similar to or influenced by Scrabble include Bananagrams, Boggle, Dabble, Nab-It!, Perquackey, Puzzlage, Quiddler, Scribbage, Tapple, Upwords, and WordSpot.
There are also number-based variations, such as Equate.
The game has been released in numerous gameboard formats appealing to various user groups. The original boards included wood tiles and many "deluxe" sets still do.
Tile Lock editions of Scrabble[79] and Super Scrabble[80][81] are made by Winning Moves and feature smaller, plastic tiles that are held in place on the board with little plastic posts. The standard version features exactly the same 100 tiles as regular Scrabble. The Tile Lock Super Scrabble features the same 200 tiles that are in Super Scrabble.
Editions are available for travelers who may wish to play in a conveyance such as a train or plane or to pause a game in progress and resume later. Many versions thus include methods to keep letters from moving, such as pegboards, recessed tile holders and magnetic tiles. Players' trays are also designed with stay-fast holders. Such boards are also typically designed to be reoriented by each player to put the board upright during the game, as well as folded and stowed with the game in progress.
At the opposite end, some "deluxe" or "prestige"[82] editions offer superior materials and features. These include editions on a rotating turntable, so players can always face the board, with the letters upright and a raised grid that holds the tiles in place.[83][84] Also available are alternative Scrabble boards, often made of glass[85] or hardwood, that have superior rotating mechanisms and personalized graphics.
An edition has been released (in association with the Royal National Institute of Blind People (RNIB))[86] with a larger board and letters for players with impaired vision.[87] The colours on the board are more contrasting, and the font size has been increased from 16 to 24 point. The tiles are in bold 48 point, and have braille labels. A separate braille edition is also available.[88]
Released by Super Impulse, "World's Smallest Scrabble"[89] measures 3 x 1.75 x 0.5 inches. It has the full gameplay of the standard version, with a board, a case, and 99 magnetic tiles. It is available worldwide, with Hasbro branding in the U.S. and Canada and Mattel branding elsewhere.
Numerous books about Scrabble have been published, including nonfiction titles helping players improve their game, and fiction titles using the game as a plot device. These include:
Numerous documentaries have been made about the game, including:
Scrabble has been adapted into multiple television game shows.
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