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From Wikipedia, the free encyclopedia
A pet-raising simulation (sometimes called virtual pets or digital pets[1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game. The concept originated from role-playing video games, with the Megami Tensei series and Dragon Quest V being two early examples.[2]
Title | Gameplay | Founder/developer | Release date | Revenue model |
---|---|---|---|---|
Shining Stars | Virtual world | Russ Berrie | 2006 | |
Horse Isle | Horse-based Breeding simulation, horse riding, questing and flash-based virtual world | Horse Isle | 2010 | |
Horseland | Breeding simulation | Christina (Gerskovich) Johnson | 1995 | |
Leporidae | Rabbit breeding and showing simulation | 2015 | ||
Moshi Monsters | Virtual world | Mind Candy | 2007 | |
Neopets | Virtual world | Neopets Inc. (Owned by JumpStart) | 1999, November 15[3] | Subscription, advertising, merchandise |
Webkinz | Virtual world | Ganz | 2005, April 29 | Merchandise, digital content |
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