OGRE

Open-source 3D rendering engine From Wikipedia, the free encyclopedia

OGRE

Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]

Quick Facts Developer(s), Initial release ...
OGRE
Developer(s)The OGRE Team
Initial releaseFebruary 2005; 20 years ago (2005-02)
Stable release
14.3.3[1]  / 23 January 2025; 18 days ago (23 January 2025)
Repository
Written inC++
Operating systemCross-platform software
PlatformWindows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT.
TypeGraphics rendering engine
LicenseMIT License
Websitewww.ogre3d.org
Close

Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]

Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]

Games and applications

References

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