OGRE
Open-source 3D rendering engine From Wikipedia, the free encyclopedia
Object-Oriented Graphics Rendering Engine (OGRE) is a scene-oriented, real-time, open-source, 3D rendering engine.[2][3]
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![]() Screenshot from the official OGRE Demos pack, from "Fresnel Reflections and Refractions" benchmark | |
Developer(s) | The OGRE Team |
---|---|
Initial release | February 2005 |
Stable release | |
Repository | |
Written in | C++ |
Operating system | Cross-platform software |
Platform | Windows (all major versions), Linux, macOS, Android, iOS, JavaScript (via EMScripten), Windows Phone (Sponsored by Microsoft) and WinRT. |
Type | Graphics rendering engine |
License | MIT License |
Website | www |
Ogre has been ported to Windows, macOS, Linux, PocketPC, Xbox, and PS3.[3][4]
Since 2019, Ogre consists of two forks developed separately, namely Ogre (also called Ogre1), which is based on the original 1.x codebase and Ogre Next (also called Ogre2), which is based on the 2.x development efforts.[5]
Games and applications
- Earth Eternal
- Gazebo simulator[6] and Ignition Gazebo[7]
- Hob
- Kenshi
- OpenMW (until v0.37.0)
- Rebel Galaxy
- Rebel Galaxy Outlaw
- Rigs of Rods
- Roblox (2009–2014)
- Running with Rifles
- Scrap Mechanic (until 2016)[8]
- Shadows: Heretic Kingdoms
- TROUBLESHOOTER: Abandoned Children[9]
- Torchlight[4] & Torchlight II
- Walaber's Trampoline
- World of Battles: Morningstar (2009–2012)
- Vector Thrust
- Zombie Driver[10]
References
External links
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