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US 1992–1993 animated TV series From Wikipedia, the free encyclopedia
King Arthur and the Knights of Justice is an animated series produced by Golden Films, C&D (Créativité et Développement), and Bohbot Entertainment and created by Diane Eskenazi and Avi Arad, who also served as executive producers. The series aired from September 13, 1992, to December 12, 1993, with two seasons and twenty-six episodes. It aired as part of Bohbot's Amazin' Adventures programming block.[2]
King Arthur and the Knights of Justice | |
---|---|
Genre | Action, adventure, fantasy |
Created by | Diane Eskenazi |
Written by | Diane Eskenazi |
Directed by | Stephan Martinière Charlie Sansonetti Xavier Picard Shigeru Koshi (production) Kazasuke Doshihara (art) Michael Donovan (voice director) |
Creative directors | Stephan Martinière Charlie Sansonetti |
Voices of | Andrew Kavadas Scott McNeil Michael Donovan Kathleen Barr Garry Chalk Jim Byrnes |
Composers | Haim Saban[1] Shuki Levy[1] |
Country of origin | United States Canada France |
Original language | English |
No. of seasons | 2 |
No. of episodes | 26 (list of episodes) |
Production | |
Executive producers | Allen Bohbot Jean Chalopin Diane Eskenazi (season 1) Avi Arad (season 1) |
Producers | Mark Taylor Xavier Picard Allen Bohbot (season 1) Diane Eskenazi (season 1) |
Running time | 22 minutes |
Production companies | C&D (Créativité et Développement) Golden Films Bohbot Entertainment |
Original release | |
Network | Syndication (Amazin' Adventures) |
Release | September 13, 1992 – December 12, 1993 |
After King Arthur's sister, the evil enchantress Queen Morgana, traps him and the Knights of the Round Table in the Cave of Glass, the wizard Merlin, who is unable to free them himself, searches the timeline for replacement Knights. In modern times, he finds Arthur King, the quarterback of the New York football team The Knights, and transports him and his teammates to Camelot after one of their football games. He appoints Arthur as their leader and his teammates as the new Knights of the Round Table and tasks them with freeing Arthur and the Knights. To do so, they must find the Twelve Keys of Truth, one for each knight that only the knight can initially touch. Once all the keys are found, the knights will be free and the team can return home. In the meantime, they pledge "fairness to all, to protect the weak and vanquish the evil".
Members of the football team The Knights, whom Merlin transports to Camelot to serve as replacements for the Knights until they can be freed. The Knights are armed with special armor and can summon their respective creatures when in battle armor. These animals, such as King Arthur's wyvern, are emblazoned on their shields.
The Purple Horde is an army of Asian warriors who oppose the Knights in the second season. Led by Master Chang, they aim for conquest and are in an alliance with the Warlords.
This section needs a plot summary. (June 2020) |
No. overall | No. in season | Title | Original air date | |
---|---|---|---|---|
1 | 1 | "Opening Kick-off" | September 13, 1992 | |
When King Arthur and the Knights of the Round Table are defeated by the Warlords and then Queen Guinevere is later captured by the foes, the wizard Merlin recruits a group of football players from the present day to protect Camelot and save the queen. | ||||
2 | 2 | "A Knight's Quest" | September 20, 1992 | |
Having repelled the Warlords once, the Knights of Justice continue to make their way with Merlin's help toward where Morgana holds Guinevere. Morgana is aware that King Arthur and his knights are still imprisoned so those approaching are strangers. She succeeds in capturing Lance and Trunk, causing Arthur to travel to her castle to rescue them as well. | ||||
3 | 3 | "The Unbeliever" | September 27, 1992 | |
Lady Elaine warns Arthur and his Knights of a premonition she recently has dreamed, foretelling the quest to gain the Key of Truth to be a trap. | ||||
4 | 4 | "Even Knights... Have to Eat" | October 4, 1992 | |
Merlin's falcon reveals to him that the key Arthur alone can use to free King Arthur from the Cave of Glass has been found. Merlin creates an impenetrable tunnel to send Arthur, Gallup, and Phil most of the way to retrieve it, but Morgana is aware of the extreme use of magic so reasons whom has used it and why. She sends Lord Viper and the Warlords to Crownhorn, the village it's ended up near, just after the knights stand up for Orin, a villager in a misunderstanding with an army of gnomes then are offered hospitality by him and his wife Kate. Suspecting the knights are in the home of Orin or a neighbor, they kidnap Kate with orders for Orin to bring a knight to him to ransom her. | ||||
5 | 5 | "Assault On Castle Morgana" | October 11, 1992 | |
The Warlords make a failed attempt on Camelot, though do cause a fire. Lug is having self-esteem issues since he fears the dangers faced in battle and is still equipment manager, just in a different time and leading squires as well. Lord Viper and Blackwing succeed in capturing a unicorn for Morgana that she may use its power over all animals to beat the knights to finding the Keys of Truth. Merlin learns of this when the balance of magic is out of order as a result, and sees it as a cure for the restlessness of most of the knights. He sends Arthur, Breeze, Wally, Trunk, and Lug to free it, but they accidentally end up taking along Tyronne, who fell asleep in Arthur's wagon. | ||||
6 | 6 | "Quest for Courage" | October 18, 1992 | |
The magician Cryslin requests Arthur's help in freeing her father, Merlin's sorcerer friend Rigis, from a sea serpent. He accepts and goes with Lance, Tone, Breeze, Trunk, Gallup, and Everett, but Everett's falling off the wagon she turned invisible reveals them soon after. The Warlords attack the knights near a village where a group of boys assist them in the victory. But the men in the village fear the Warlords, who vow vengeance on them. The knights stay behind to defend it against their promised attack while Arthur, despite learning from Crislin that she was leading him into a trap in exchange for her father's life, goes with her anyway to defeat the serpent and rescue Rigis. | ||||
7 | 7 | "The Warlord Knight" | October 25, 1992 | |
Lance and Breeze are attacked by Warlords on their way back to Camelot from a mission, and Lucan succeeds in forcing Lance off a high cliff. While the Knights of Justice try to get over the shock of his loss, the Warlords learn he is actually alive but with amnesia when he approaches them. They take him to Morgana, who realizes that his tumble into the River of Forgetfulness will let them trick him into thinking he is one of them. They claim he is the Warlord Sir William, twin to Lancelot who just defected from King Arthur, whom she convinces him is evil, Everyone is overjoyed when Lance returns to Camelot, but don't know that his surprisingly distant behavior masks that he intends to deliver them into Morgana's hands. | ||||
8 | 8 | "The Challenge" | November 1, 1992 | |
Breeze is wounded during a battle with the Warlords. Determined to let none of the other Knights of Justice come to harm at his side, Arthur challenges Viper to single combat, and has Zeke deliver it with other Warlords as witnesses so he'll have to keep his word. But everyone else's misgivings about Arthur's plan prove well-founded when Viper employs treachery in the duel. | ||||
9 | 9 | "To Save A Squire" | November 8, 1992 | |
10 | 10 | "The Surrender" | November 15, 1992 | |
11 | 11 | "Darren's Key" | November 22, 1992 | |
12 | 12 | "Viper's Phantom" | November 29, 1992 | |
13 | 13 | "The Way Back" | December 6, 1992 |
No. overall | No. in season | Title | Original air date |
---|---|---|---|
14 | 1 | "A Matter of Honor" | September 12, 1993 |
15 | 2 | "What the Key Unlocked" | September 19, 1993 |
16 | 3 | "Tyronne and Everett Alone" | September 26, 1993 |
17 | 4 | "The Dark Side" | October 3, 1993 |
18 | 5 | "The Quitter" | October 10, 1993 |
19 | 6 | "Camelot Park" | October 17, 1993 |
20 | 7 | "The High Ground" | October 24, 1993 |
21 | 8 | "The Island" | October 31, 1993 |
22 | 9 | "Quest for the Book" | November 7, 1993 |
23 | 10 | "Enter Morgana" | November 14, 1993 |
24 | 11 | "The Cure" | November 21, 1993 |
25 | 12 | "Winter Campaign" | November 28, 1993 |
26 | 13 | "Tone's Triumph" | December 12, 1993 |
A video game based on the series was produced by Enix for the Super NES platform in 1995. The game features a final confrontation between King Arthur and Morgana, in the form of a giant dragon, providing a finale to the series where the Knights football team were able to return to their own time.
Mattel released a handful of 51/2" action figures and vehicles/accessories based on the show.[3] Marvel Comics released a three-part comic book miniseries written by Mike Lackey in 1993.[4] A new comic book by Mad Cave Studios is to be published in April 2024.[5]
Maximum Entertainment released the complete series of King Arthur and the Knights of Justice on Region 2 DVD in the UK. In 2010, after several various partial VHS and DVD releases, Image Entertainment released the complete series as a boxed set in North America with all 26 episodes in a three-DVD set King Arthur and the Knights of Justice: The Complete Animated Series.
For some time during late 2000s, the whole series has been made available for free watching through Internet streaming at the Lycos' SyncTV service and on Kidlet. Between 2012 and 2014, it has been also available for instant streaming on Netflix. In 2016, Golden Films released it via Amazon.com.[6] As of 2019, the series is available from the subscription service Watch It Kid!.[7] The series is also available on tubi.
The show has been ranked first on the lists of "The 10 Most Ridiculous Adaptations of Arthurian Legend" (2009) and the "8 Mostly Forgotten '90s Cartoons" (2011) by website Topless Robot,[8][9] as well as "15 Most WTF Adaptations of King Arthur" by ScreenRant in 2017.[10] Conversely, writer Mark McCray gave it a positive review "thanks to Chalopin's creative touches, which included a great premise, exceptional storytelling, and beautifully drawn animated characters."[11]
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