1995 action video game From Wikipedia, the free encyclopedia
Izzy's Quest for the Olympic Rings is a 1995 platformer video game developed by Alexandria and published by U.S. Gold for the Sega Genesis and the Super Nintendo Entertainment System.
Izzy's Quest for the Olympic Rings | |
---|---|
Developer(s) | Alexandria |
Publisher(s) | U.S. Gold |
Platform(s) | Sega Genesis, Super Nintendo Entertainment System |
Release | 1995 (Genesis) 1996 (SNES) |
Genre(s) | Platformer |
Mode(s) | Single-player |
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In the game, the player controls Izzy, the mascot of the Atlanta 1996 Summer Olympics.[1][2]
In early 1994, British publisher U.S. Gold signed an exclusive licensing agreement with the Atlanta Committee for the 1996 Summer Olympics to develop video games tied to the event, including one based on its official mascot Izzy.[3] Izzy's Quest for the Olympic Rings was contracted to Los Osos-based start-up Alexandria, which was a subsidiary of Creative Programming and Technology Ventures (CPTV).[4] Alexandria was a young group of designers that included producer and programmer Matt Powers, who took on a leadership role starting with their first project Sylvester and Tweety in Cagey Capers. Powers was one of two programmers on teams consisting of only five to ten people.[5][6] Some of the staff at Alexandria overlapped with another CPTV subsidiary, Oddworld Inhabitants, who later created the Oddworld series.[7][8]
Alexandria became wholly-owned by CPTV in November 1994.[4] After strong initial sales of Sylvester and Tweety in Cagey Capers, CPTV projected a first quarter 1995 launch for Izzy's Quest for the Olympic Rings and other titles to avoid competition around Christmas 1994.[9] SNES and Sega Genesis versions were reported for April 1995 and a Sega 32X version for June of that year.[10][11] Some magazines pushed the 16-bit ports to May or June.[12][13][14][15] In July, CPTV announced a "broad market release" of the game for fall 1995.[16] The company finally settled on a launch for the week of November 6, 1995 for the SNES edition and the following week for the Genesis edition with plans to ship 35,000 copies for each console.[17] The 32X version of the game never materialized. CPTV announced net losses for the first quarter of its fiscal year 1996 and corporate restructuring that ultimately led to the closure of Alexandria.[18]
Publication | Score |
---|---|
Game Informer | 5.75/10 (GEN)[19] |
Game Players | 35% (GEN)[20] |
GamePro | (SNES/GEN)[14][21] |
Next Generation | (GEN)[22] |
Total! | 36/100 (SNES)[23] |
Ação Games | (GEN)[24] |
Consoles + | 80% (SNES)[25] |
Electronic Games | B+ (GEN)[26] |
Game Power | 83/100 (GEN)[27] |
HobbyConsolas | 80/100 (GEN)[28] |
Joypad | 83% (SNES)[29] |
MAN!AC | 60% (SNES)[30] |
MegaZone | 87% (GEN)[31] |
Mega Force | 83% (GEN)[32] |
Mega Fun | 58% (SNES)[33] |
Video Games (DE) | 56% (SNES)[34] |
VideoGames | 7/10 (SNES/GEN)[35] |
Next Generation rated the Genesis version two stars out of five, finding that with the oversaturation of mascot platformers, the game is "another side-scrolling action game that leaves a bad taste in your mouth."[22] Game Informer gave an overall score of 5.75 out of 10 noting the game geared for younger players, the gameplay being too easy and noting that the game does not offer anything new or innovative although the game was well designed for an action platformer concluding “it captures the quality of Sonic the Hedgehog and promises the wholesomeness and entertainment of the Olympic Games themselves.”[19]
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