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1988 video game From Wikipedia, the free encyclopedia
Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight.
Advanced Dungeons & Dragons: Heroes of the Lance | |
---|---|
Developer(s) | U.S. Gold[1](Amstrad, Atari ST, Commodore 64, ZX Spectrum) Strategic Simulations Natsume (NES)[2] Tiertex Design Studios (Master System) |
Publisher(s) | Strategic Simulations U.S. Gold FCI (NES) Pony Canyon (Famicom) |
Composer(s) | Brian Howarth Iku Mizutani (NES) Seiji Toda (MSX/NES) |
Series | Dragonlance |
Platform(s) | Amiga, Amstrad CPC, Atari ST, C64, FM Towns, MS-DOS, MSX2, NEC PC-8801, 9801, NES, Master System, ZX Spectrum |
Release | 1988 Famicom/NES
|
Genre(s) | Action-adventure game |
Mode(s) | Single-player |
Heroes of the Lance is a side-scrolling action game.[4]
The eight heroes from the Dragonlance series are assembled for the quest, but only one is visible on the screen at a time; when the on-screen hero dies, the next in line appears.[4] Heroes of the Lance uses Dungeons & Dragons game statistics, with character statistics taken exactly from the rule books.[5] Three characters have special abilities (healing magic, wizard magic, and trap removal), but the other five merely act as "lives" for the player as in traditional action-platforming games.
Heroes of the Lance focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal.
Even if it is a faithful representation of a portion of the novel Dragons of Autumn Twilight, it was a departure from the role-playing game module Dragons of Despair the book itself is based on.
The eight heroes that make up the party are:
Heroes of the Lance was based on the original Dragonlance novels written by Margaret Weis and Tracy Hickman.[5] Heroes of the Lance was not part of the Gold Box series; the nickname for these other D&D titles were "Silver Box" games.[4] The NES version was developed by Natsume.
Publication | Award |
---|---|
Your Sinclair | YS Megagame[6] |
Heroes of the Lance was very successful for SSI, with 88,808 copies sold for computers in North America.[7] After reviewing a pre-production copy of the DOS version of Heroes of the Lance, the magazine G.M. praised its graphics and "excellent" audio and said that "it would undoubtedly go straight to the top of the computer games charts and stay there for several months. Its THAT good".[8] Computer Gaming World gave the DOS version of the game a similarly positive review.[9] Electronic Gaming Monthly columnist Seanbaby listed the NES version as the 2nd worst NES game, and as the 11th worst video game.[10][11] Levi Buchanan, in a classic Dungeons & Dragons videogame retrospective for IGN, wrote that if the players don't plan well, they can lose a lot of heroes in a very short period of time. He added that this offered a slight strategy angle, but D&D fans largely preferred the Pool of Radiance straight RPG approach.[4] Pool of Radiance' sales were triple that of Heroes of the Lance.[7] According to GameSpy, although the game was a fairly decent side-scroller for its time, it was also known for it frustrating level of difficulty, and its inability to save the game.[12]
Jim Trunzo reviewed Heroes of the Lance in White Wolf #16 (June/July, 1989), rating it a 4 out of 5 and stated that "Graphically, the product is inspirational, regardless of the machine on which it is being played. Full-figured characters and monsters and detailed backgrounds make the game a joy to look at as well as play."[13]
The storyline for this game continued in two subsequent video games, Dragons of Flame and Shadow Sorcerer.
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